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From: Alexander Griesser <tuxx@aon.at>
To: "Martin A. Brooks" <martin.brooks@hyperlink.com>
Cc: linux-kernel@vger.kernel.org
Subject: Re: es1370/1371 compilation clash
Date: Tue, 10 Jul 2001 22:23:19 +0200	[thread overview]
Message-ID: <20010710222319.A8588@aon.at> (raw)
In-Reply-To: <994759043.3b4ad183f0364@extranet.jtrix.com>
In-Reply-To: <994759043.3b4ad183f0364@extranet.jtrix.com>

[-- Attachment #1: Type: text/plain, Size: 609 bytes --]

On Tue, Jul 10, 2001 at 10:57:23AM +0100, you wrote:
> I know this isn't really a valid combination however using 2.4.6ac2 and
> selecting both es1370 and es1371 gives this...

[ output snipped ]

> Arguably someone could have both chipsets in the same box, though.

You're right.
This patch should fix that.

regards, alexx
-- 
|    .-.    |   CCNAIA Alexander Griesser <tuxx@aon.at>  |   .''`.  |
|    /v\    |  http://www.tuxx-home.at -=- ICQ:63180135  |  : :' :  |
|  /(   )\  |    echo "K..?f{1,2}e[nr]böck" >>~/.score   |  `. `'   |
|   ^^ ^^   |    Linux Version 2.4.6 - Debian Unstable   |    `-    |

[-- Attachment #2: es137x-2.4.6-ac2.diff --]
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--- linux/drivers/sound/es1371.c.orig	Tue Jul 10 22:16:15 2001
+++ linux/drivers/sound/es1371.c	Tue Jul 10 22:18:33 2001
@@ -135,7 +135,18 @@
 #include <asm/dma.h>
 #include <asm/uaccess.h>
 #include <asm/hardirq.h>
+
+/* ESS1370 and ESS1371 conflict, when both are to be comopiled */
+/* This is a small workaround for this problem                 */
+/*   by Alexander Griesser <tuxx@aon.at>                       */
+#ifdef CONFIG_SOUND_ES1370
+  #define ESS137X_CONFLICT 1
+#endif
+
 #include <linux/gameport.h>
+
+extern void gameport_register_port(struct gameport *gameport);¶
+extern void gameport_unregister_port(struct gameport *gameport);¶
 
 /* --------------------------------------------------------------------- */
 
--- linux/include/linux/gameport.h.orig	Tue Jul 10 22:16:19 2001
+++ linux/include/linux/gameport.h	Tue Jul 10 22:21:25 2001
@@ -66,6 +66,8 @@
 	struct gameport_dev *next;
 };
 
+#ifndef ESS137X_CONFLICT
+
 int gameport_open(struct gameport *gameport, struct gameport_dev *dev, int mode);
 void gameport_close(struct gameport *gameport);
 void gameport_rescan(struct gameport *gameport);
@@ -137,5 +139,7 @@
 	current->state = TASK_UNINTERRUPTIBLE;
 	schedule_timeout(1 + ms * HZ / 1000);
 }
+
+#endif
 
 #endif

  reply	other threads:[~2001-07-10 20:19 UTC|newest]

Thread overview: 4+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2001-07-10  9:57 Martin A. Brooks
2001-07-10 20:23 ` Alexander Griesser [this message]
2001-07-10 20:38   ` Alexander Griesser
2001-07-11  7:26 Martin A. Brooks

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