From: "Jörn Engel" <joern@wohnheim.fh-wedel.de>
To: rmoser <mlmoser@comcast.net>
Cc: linux-kernel@vger.kernel.org
Subject: Re: Coding regulations
Date: Sat, 26 Apr 2003 11:21:38 +0200 [thread overview]
Message-ID: <20030426092138.GE23757@wohnheim.fh-wedel.de> (raw)
In-Reply-To: <200304252214120970.019AF211@smtp.comcast.net>
On Fri, 25 April 2003 22:14:12 -0400, rmoser wrote:
>
> Yeah just a quick question. Not that I am actually able to code kernel
> level drivers (I wish), but when I do code that would be part of one, I would
> prefer not to make it a hassle for others to impliment.
>
> To the point, I tend to do C++ classes, then make a C interface. Makes
> it easier for me to program. Now, you may not want to mess with the C++
> and convert it over, plus you may not want C++ code in the kernel. I am
> about to start on the compression code for the fast algorithm that may be
> used for kernel swap compression and compressed swap-on-ram, assuming
> these swap modules are implimented. I don't want to cause any... oddities.
>
> The C interfaces are just C functions that take a numerical handle which
> identifies a class in a self-sorting linked list, as well as all the other data that
> goes to each member function of the classes. I can still do it in C alone but
> it's a little more work. Just don't wanna mess anyone/anything up.
The kernel uses c only (plus a little asm, if there is just no other
possibility). If it is trivial for me to convert your c++ to c, I will
do that. But since I don't really speak c++, c would be nicer.
Jörn
--
Data dominates. If you've chosen the right data structures and organized
things well, the algorithms will almost always be self-evident. Data
structures, not algorithms, are central to programming.
-- Rob Pike
prev parent reply other threads:[~2003-04-26 9:09 UTC|newest]
Thread overview: 2+ messages / expand[flat|nested] mbox.gz Atom feed top
2003-04-26 2:14 rmoser
2003-04-26 9:21 ` Jörn Engel [this message]
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