From: Vojtech Pavlik <vojtech@suse.cz>
To: Gabriel Devenyi <devenyga@mcmaster.ca>
Cc: vojtech@suse.cz, linux-kernel@vger.kernel.org
Subject: Re: [PATCH] Linux 2.5.68 - Fix gameport_close(gameport); after return in drivers/input/gameport/gameport.c
Date: Sun, 15 Jun 2003 00:49:55 +0200 [thread overview]
Message-ID: <20030615004955.A27599@ucw.cz> (raw)
In-Reply-To: <200305011610.07281.devenyga@mcmaster.ca>; from devenyga@mcmaster.ca on Thu, May 01, 2003 at 04:10:06PM -0400
On Thu, May 01, 2003 at 04:10:06PM -0400, Gabriel Devenyi wrote:
> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
>
> This patch applies to 2.5.68, it is listed on kbugs.org. The gameport is never closed after calibrating it.
>
> Please CC me with any discussion.
Thanks, applied.
> - ---FILE---
>
> - --- linux-2.5.68/drivers/input/gameport/gameport.c 2003-04-19 22:49:31.000000000 -0400
> +++ linux-2.5.68-changed/drivers/input/gameport/gameport.c 2003-05-01 14:57:51.000000000 -0400
> @@ -84,6 +84,7 @@
> if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
> }
>
> + gameport_close(gameport);
> return 59659 / (tx < 1 ? 1 : tx);
>
> #else
> @@ -93,11 +94,10 @@
> j = jiffies; while (j == jiffies);
> j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
>
> + gameport_close(gameport);
> return t * HZ / 1000;
>
> #endif
> - -
> - - gameport_close(gameport);
> }
>
> static void gameport_find_dev(struct gameport *gameport)
>
> - ---ENFILE---
> -----BEGIN PGP SIGNATURE-----
> Version: GnuPG v1.2.1 (GNU/Linux)
>
> iD8DBQE+sX8e7I5UBdiZaF4RAv8DAKCPpHLHADzNWUmRpHrHw7ldAfUdeACgklGx
> 9V+o3A+iUO8Jzb7T1Mr/6eU=
> =EABS
> -----END PGP SIGNATURE-----
>
--
Vojtech Pavlik
SuSE Labs, SuSE CR
prev parent reply other threads:[~2003-06-14 22:36 UTC|newest]
Thread overview: 2+ messages / expand[flat|nested] mbox.gz Atom feed top
2003-05-01 20:10 Gabriel Devenyi
2003-06-14 22:49 ` Vojtech Pavlik [this message]
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