Here is an evolution of the O1int design to minimise audio skips/smooth X. I've been forced to work with even less sleep than usual because of this but I'm getting quite happy with it now. Changes: Reintroduction of the child penalty set at 95, but normalised to work for a 2 second average to work with the new system. Long sleepers classified as idle again like previous incarnations instead of being reset, but over a 2 second average. This should impact on a lot of the corner cases. More thrashing please. I know these had been coming out frequently but I needed to assess every small increment. I hope not to need to do too much from here. Con