From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (majordomo@vger.kernel.org) by vger.kernel.org via listexpand id S266929AbUBGPKI (ORCPT ); Sat, 7 Feb 2004 10:10:08 -0500 Received: (majordomo@vger.kernel.org) by vger.kernel.org id S266931AbUBGPKI (ORCPT ); Sat, 7 Feb 2004 10:10:08 -0500 Received: from fep03.swip.net ([130.244.199.131]:46332 "EHLO fep03-svc.swip.net") by vger.kernel.org with ESMTP id S266929AbUBGPKC convert rfc822-to-8bit (ORCPT ); Sat, 7 Feb 2004 10:10:02 -0500 From: jjluza Reply-To: jjluza@free.fr To: Jaroslav Kysela , linux-kernel@vger.kernel.org Subject: Re: BUG: 2.6.3-rc1: No sound with nforce2 sound system Date: Sat, 7 Feb 2004 16:10:04 +0100 User-Agent: KMail/1.6 References: <200402071357.35566.jjluza@free.fr> In-Reply-To: MIME-Version: 1.0 Content-Disposition: inline Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8BIT Message-Id: <200402071610.04856.jjluza@free.fr> Sender: linux-kernel-owner@vger.kernel.org X-Mailing-List: linux-kernel@vger.kernel.org Le Saturday 07 February 2004 16:06, vous avez écrit : > We know about this bug. It's related to VRA detection which is failing for > multichannel codecs in some cases. You may try to force your game to > 48000Hz/16-bit/stereo audio parameters until we can fix this bug - or look > to Documentation/sound/alsa/OSS-Emulation.txt for hints to make quake > working. Unfortunately no primary ALSA developer has access to this > type of hardware so debugging is quite slow using e-mails. > > Jaroslav > > ----- > Jaroslav Kysela > Linux Kernel Sound Maintainer > ALSA Project, SuSE Labs ok, in fact I thought that it's strange because I've never get this type of problem before I'll try what you said and hope that it will work thanks PS: maybe I can help to debug the problem with devel by mail ? do you know who I should contact to help ?