From: Ingo Molnar <mingo@elte.hu>
To: Andrea Arcangeli <andrea@suse.de>
Cc: Eric Whiting <ewhiting@amis.com>,
akpm@osdl.org, linux-kernel@vger.kernel.org,
Pete Zaitcev <zaitcev@redhat.com>
Subject: Re: -mmX 4G patches feedback [numbers: how much performance impact]
Date: Tue, 6 Apr 2004 13:55:39 +0200 [thread overview]
Message-ID: <20040406115539.GA31465@elte.hu> (raw)
In-Reply-To: <20040405221641.GN2234@dualathlon.random>
* Andrea Arcangeli <andrea@suse.de> wrote:
> Note if you never run sysscalls you're probably fine with 4:4, I'd
> recommend to lower the timer irq back to 100 HZ though (2000 mm switch
> per second is way too much for number crunching with 4:4, it's way too
> much even with 3:1, with 3:1 is something like 1% slowdown just due
> the more frequent irqs [on a mean 1-2Ghz box], with 4:4 should be a
> lot lot worse than that). [...]
my measurements do not support your claims wrt. the cost of 4:4.
here is a quick overview of the impact (on pure userspace speed) of
various kernel features turned on. Baseline is a 2.6 kernel with HZ=100,
UP, nohighmem and 3:1 (see [*] for details of the measurement):
100Hz 100.00%
100Hz + PAE: 0.00%
100Hz + 4:4: 0.00%
100Hz + PAE + 4:4: -0.01%
1000Hz: -1.08%
1000Hz + PAE: -1.08%
1000Hz + 4:4: -1.11%
1000Hz + PAE + 4:4: -1.39%
i.e. 1000Hz itself causes a 1.08% slowdown. Adding 4:4+PAE [***] causes
an additional 0.21% overhead on the 1000Hz kernel.
so your statement:
> [...] (2000 mm switch per second is way too much for number crunching
> with 4:4, [...] with 4:4 should be a lot lot worse than that
is 'very very' incorrect. The cost of 4:4 (on pure userspace code) is
one fifth of the cost of HZ=1000!
4:4, as explained numerous times, does carry costs for a number of
workloads. 4:4 will cause degradation for workloads that switch between
kernel-mode and user-mode heavily, in the 5-10% range. Also, it causes
degradation for threaded applications that do alot of user-kernel copies
(up to 30% degradation). On mixed workloads like kernel compilation the
impact is in the 1-2% range.
But 4:4 does not degrade mostly-userspace (or mostly-kernelspace)
workloads significantly. Also, 4:4 pushes the lowmem limit up way higher
on lots-of-RAM x86 systems, and it gives 3.98 GB of userspace VM, which
no other kernel feature offers.
I'd like to ask you to tame your colorful attacks on the 4:4 feature. If
you dont want to offer the users of -aa the option of 4:4 then that's
your decision but please respect the choice of others.
Ingo
[*] to get the numbers above, i used a simple userspace program to
measure 'cycles per sec available to userspace' [**]:
http://redhat.com/~mingo/4g-patches/loop_print.c
on an otherwise completely idle system, to the accuracy of 0.02%.
I ran the measurements 3 times and used the best time. (best/worst
ratio was always within 0.02%) Kernel version used was
2.6.4-rc3-mm3. I used a 525 MHz Celeron for testing. The results are
similar on faster x86 systems.
[**] i also repeated the measurements with a d-TLB-intense workload,
which should be the worst-case, considering the TLB flushes. [the
workload iterated through #dTLB pages and touched one byte in each
page.] This added +0.02% overhead in the 1000Hz + PAE case. (just
at the statistical noise limit).
[***] non-PAE 4:4 kernels are being used too - there are a fair number
of users who run simulation code using 4GB of physical RAM and a
pure 4:4 kernel with no highmem features required. For these 4:4
users the overhead on number-crunching is even smaller, only
0.03%.
next prev parent reply other threads:[~2004-04-06 11:55 UTC|newest]
Thread overview: 41+ messages / expand[flat|nested] mbox.gz Atom feed top
2004-04-05 16:36 -mmX 4G patches feedback Eric Whiting
2004-04-05 17:46 ` Andrea Arcangeli
2004-04-05 21:35 ` Eric Whiting
2004-04-05 22:16 ` Andrea Arcangeli
2004-04-06 11:55 ` Ingo Molnar [this message]
2004-04-06 14:49 ` -mmX 4G patches feedback [numbers: how much performance impact] Eric Whiting
2004-04-06 15:59 ` Andrea Arcangeli
2004-04-06 16:13 ` Arjan van de Ven
2004-04-06 16:39 ` Andrea Arcangeli
2004-04-06 17:24 ` Ingo Molnar
2004-04-06 17:57 ` Andrea Arcangeli
2004-04-07 22:54 ` Martin J. Bligh
2004-04-07 22:50 ` Andrea Arcangeli
2004-04-06 19:25 ` Ingo Molnar
2004-04-06 20:25 ` Andrea Arcangeli
2004-04-07 6:03 ` Andrea Arcangeli
2004-04-07 6:46 ` Ingo Molnar
2004-04-07 7:23 ` Andrea Arcangeli
2004-04-07 8:23 ` Ingo Molnar
2004-04-07 21:35 ` Andrea Arcangeli
2004-04-07 17:27 ` Andrea Arcangeli
2004-04-07 7:25 ` Ingo Molnar
2004-04-07 21:39 ` Andrea Arcangeli
2004-04-07 22:58 ` Martin J. Bligh
2004-04-07 23:01 ` Andrea Arcangeli
2004-04-07 23:21 ` Martin J. Bligh
2004-04-07 23:18 ` Andrea Arcangeli
2004-04-07 23:34 ` Martin J. Bligh
2004-04-08 0:18 ` Andrea Arcangeli
2004-04-08 6:24 ` Martin J. Bligh
2004-04-08 21:59 ` Andrea Arcangeli
2004-04-08 22:19 ` Martin J. Bligh
2004-04-08 22:19 ` Andrea Arcangeli
2004-04-08 23:14 ` Martin J. Bligh
2004-04-08 23:22 ` Andrea Arcangeli
2004-04-08 23:42 ` Martin J. Bligh
2004-04-08 23:49 ` Andrea Arcangeli
2004-04-07 21:19 ` -mmX 4G patches feedback Martin J. Bligh
2004-04-07 21:49 ` Andrea Arcangeli
2004-04-06 17:59 -mmX 4G patches feedback [numbers: how much performance impact] Manfred Spraul
2004-04-06 18:41 ` Andrea Arcangeli
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