From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (majordomo@vger.kernel.org) by vger.kernel.org via listexpand id S263204AbUHBUmU (ORCPT ); Mon, 2 Aug 2004 16:42:20 -0400 Received: (majordomo@vger.kernel.org) by vger.kernel.org id S263448AbUHBUmU (ORCPT ); Mon, 2 Aug 2004 16:42:20 -0400 Received: from web14926.mail.yahoo.com ([216.136.225.84]:61599 "HELO web14926.mail.yahoo.com") by vger.kernel.org with SMTP id S263204AbUHBUmI (ORCPT ); Mon, 2 Aug 2004 16:42:08 -0400 Message-ID: <20040802204204.88994.qmail@web14926.mail.yahoo.com> Date: Mon, 2 Aug 2004 13:42:04 -0700 (PDT) From: Jon Smirl Subject: Re: DRM code reorganization To: Ian Romanick , Dave Jones Cc: lkml , "DRI developer's list" In-Reply-To: <410E9FEE.60108@us.ibm.com> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Sender: linux-kernel-owner@vger.kernel.org X-Mailing-List: linux-kernel@vger.kernel.org We are really short handed for kernel level DRM developers; most 3D developers work in user space. The main person that wrote it, Gareth Hughes, doesn't seem to work on it any more. Right now there are three to four, non-paid people working part-time on DRM. How about you kernel developers working in other areas giving us a hand with reorganizing the DRM code? You don't need to know anything about 3D you would just be reworking the code without changing how it functions. It would seem to me like companies counting on desktop Linux might want to spend a few dollars on getting a better graphics sub-system. ===== Jon Smirl jonsmirl@yahoo.com __________________________________ Do you Yahoo!? Yahoo! Mail Address AutoComplete - You start. We finish. http://promotions.yahoo.com/new_mail