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From: "Randy.Dunlap" <rdunlap@xenotime.net>
To: "Ian McDonald" <imcdnzl@gmail.com>
Cc: trivial@kernel.org, linux-kernel@vger.kernel.org
Subject: Re: [PATCH] Documentation: Update to BUG-HUNTING
Date: Wed, 22 Feb 2006 20:39:46 -0800	[thread overview]
Message-ID: <20060222203946.f698d8ed.rdunlap@xenotime.net> (raw)
In-Reply-To: <cbec11ac0602221147n75e077cep9718c637f9761acd@mail.gmail.com>

On Thu, 23 Feb 2006 08:47:39 +1300 Ian McDonald wrote:

> Hi there,

Lo,

> +Finding bugs is not always easy. Have a go though. If you can't find it don't
> +give up. Report as much as you have found to the relevant maintainer. See
> +MAINTAINERS for who that is for the subsystem you have worked on.
   or that you are having problems with.


> +To debug a kernel, use objdump and look for the hex offset from the crash
> +output to find the valid line of code/assembler. Without debug symbols, you
> +will see the assembler code for the routine shown, but if your kernel has
> +debug symbols the C code will also be available. (Debug symbols can be enabled
> +in the kernel hacking menu of the menu configuration.) For example:
> +
> +    objdump -r -S -l --disassemble net/dccp/ipv4.o
> +
> +NB.: you need to be at the top level of the kernel tree for this to pick up
> +your C files.
> +
> +If you don't have access to the code you can also debug on some crash dumps
> +e.g. crash dump output as shown by Dave Miller.
> +
> +>    EIP is at ip_queue_xmit+0x14/0x4c0
> +>     ...
> +>    Code: 44 24 04 e8 6f 05 00 00 e9 e8 fe ff ff 8d 76 00 8d bc 27 00 00
> +>    00 00 55 57  56 53 81 ec bc 00 00 00 8b ac 24 d0 00 00 00 8b 5d 08
> +>    <8b> 83 3c 01 00 00 89 44  24 14 8b 45 28 85 c0 89 44 24 18 0f 85
> +>
> +>    Put the bytes into a "foo.s" file like this:
> +>
> +>           .text
> +>           .globl foo
> +>    foo:
> +>           .byte  .... /* bytes from Code: part of OOPS dump */
> +>
> +>    Compile it with "gcc -c -o foo.o foo.s" then look at the output of
> +>    "objdump --disassemble foo.o".

Maybe add this:

You can also take the "Code:" <object code> and feed it as bytes into a
.S (assembly) source file, assemble that, then objdump the .o file.
This is especially useful if the "Code:" line is one of the best clues
that you have.  Andi Kleen has a script for doing this.  It's called
'decodecode' and it's available from
ftp://ftp.firstfloor.org/pub/ak/shell/decodecode


---
~Randy

  reply	other threads:[~2006-02-23  4:38 UTC|newest]

Thread overview: 4+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2006-02-22 19:47 Ian McDonald
2006-02-23  4:39 ` Randy.Dunlap [this message]
     [not found]   ` <cbec11ac0602231509ke137da7ge0653bb50b20b62d@mail.gmail.com>
2006-02-24  4:21     ` Randy.Dunlap
  -- strict thread matches above, loose matches on Subject: below --
2005-12-20  2:25 Ian McDonald

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