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From: Remo Senekowitsch <remo@buenzli.dev>
To: "Rob Herring" <robh@kernel.org>,
	"Saravana Kannan" <saravanak@google.com>,
	"Greg Kroah-Hartman" <gregkh@linuxfoundation.org>,
	"Rafael J. Wysocki" <rafael@kernel.org>,
	"Danilo Krummrich" <dakr@kernel.org>,
	"Miguel Ojeda" <ojeda@kernel.org>,
	"Alex Gaynor" <alex.gaynor@gmail.com>,
	"Boqun Feng" <boqun.feng@gmail.com>,
	"Gary Guo" <gary@garyguo.net>,
	"Björn Roy Baron" <bjorn3_gh@protonmail.com>,
	"Benno Lossin" <lossin@kernel.org>,
	"Andreas Hindborg" <a.hindborg@kernel.org>,
	"Alice Ryhl" <aliceryhl@google.com>,
	"Trevor Gross" <tmgross@umich.edu>,
	"Mark Brown" <broonie@kernel.org>,
	"Dirk Behme" <dirk.behme@de.bosch.com>,
	"Remo Senekowitsch" <remo@buenzli.dev>
Cc: devicetree@vger.kernel.org, linux-kernel@vger.kernel.org,
	rust-for-linux@vger.kernel.org
Subject: [PATCH v1 1/3] rust: device: Add child accessor and iterator
Date: Mon, 16 Jun 2025 17:45:09 +0200	[thread overview]
Message-ID: <20250616154511.1862909-2-remo@buenzli.dev> (raw)
In-Reply-To: <20250616154511.1862909-1-remo@buenzli.dev>

Allow Rust drivers to access children of a fwnode either by name or by
iterating over all of them.

In C, there is the function `fwnode_get_next_child_node` for iteration
and the macro `fwnode_for_each_child_node` that helps with handling the
pointers. Instead of a macro, a native iterator is used in Rust such
that regular for-loops can be used.

Tested-by: Dirk Behme <dirk.behme@de.bosch.com>
Signed-off-by: Remo Senekowitsch <remo@buenzli.dev>
---
 rust/kernel/device/property.rs | 56 ++++++++++++++++++++++++++++++++++
 1 file changed, 56 insertions(+)

diff --git a/rust/kernel/device/property.rs b/rust/kernel/device/property.rs
index 838509111e57..04a13d05785a 100644
--- a/rust/kernel/device/property.rs
+++ b/rust/kernel/device/property.rs
@@ -190,6 +190,62 @@ pub fn property_read<'fwnode, 'name, T: Property>(
             name,
         }
     }
+
+    /// Returns first matching named child node handle.
+    pub fn get_child_by_name(&self, name: &CStr) -> Option<ARef<Self>> {
+        // SAFETY: `self` and `name` are valid by their type invariants.
+        let child =
+            unsafe { bindings::fwnode_get_named_child_node(self.as_raw(), name.as_char_ptr()) };
+        if child.is_null() {
+            return None;
+        }
+        // SAFETY:
+        // - `fwnode_get_named_child_node` returns a pointer with its refcount
+        //   incremented.
+        // - That increment is relinquished, i.e. the underlying object is not
+        //   used anymore except via the newly created `ARef`.
+        Some(unsafe { Self::from_raw(child) })
+    }
+
+    /// Returns an iterator over a node's children.
+    pub fn children<'a>(&'a self) -> impl Iterator<Item = ARef<FwNode>> + 'a {
+        let mut prev: Option<ARef<FwNode>> = None;
+
+        core::iter::from_fn(move || {
+            let prev_ptr = match prev.take() {
+                None => ptr::null_mut(),
+                Some(prev) => {
+                    // We will pass `prev` to `fwnode_get_next_child_node`,
+                    // which decrements its refcount, so we use
+                    // `ARef::into_raw` to avoid decrementing the refcount
+                    // twice.
+                    let prev = ARef::into_raw(prev);
+                    prev.as_ptr().cast()
+                }
+            };
+            // SAFETY:
+            // - `self.as_raw()` is valid by its type invariant.
+            // - `prev_ptr` may be null, which is allowed and corresponds to
+            //   getting the first child. Otherwise, `prev_ptr` is valid, as it
+            //   is the stored return value from the previous invocation.
+            // - `prev_ptr` has its refount incremented.
+            // - The increment of `prev_ptr` is relinquished, i.e. the
+            //   underlying object won't be used anymore.
+            let next = unsafe { bindings::fwnode_get_next_child_node(self.as_raw(), prev_ptr) };
+            if next.is_null() {
+                return None;
+            }
+            // SAFETY:
+            // - `next` is valid because `fwnode_get_next_child_node` returns a
+            //   pointer with its refcount incremented.
+            // - That increment is relinquished, i.e. the underlying object
+            //   won't be used anymore, except via the newly created
+            //   `ARef<Self>`.
+            let next = unsafe { FwNode::from_raw(next) };
+            prev = Some(next.clone());
+            Some(next)
+        })
+    }
 }
 
 // SAFETY: Instances of `FwNode` are always reference-counted.
-- 
2.49.0


  reply	other threads:[~2025-06-16 15:45 UTC|newest]

Thread overview: 14+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2025-06-16 15:45 [PATCH v1 0/3] Add Rust bindings for device property child nodes and reference args Remo Senekowitsch
2025-06-16 15:45 ` Remo Senekowitsch [this message]
2025-06-16 15:45 ` [PATCH v1 2/3] rust: device: Add property_get_reference_args Remo Senekowitsch
2025-06-16 15:45 ` [PATCH v1 3/3] samples: rust: platform: Add property child and reference args examples Remo Senekowitsch
2025-06-17 13:01   ` Rob Herring
2025-06-17 13:11     ` Danilo Krummrich
2025-06-18 11:37       ` Remo Senekowitsch
2025-06-18 13:31         ` Rob Herring
2025-06-18 14:16           ` Danilo Krummrich
2025-06-20 22:37     ` Danilo Krummrich
2025-06-25 14:39       ` Rob Herring
2025-06-25 15:09         ` Danilo Krummrich
2025-06-25 15:12           ` Rob Herring
2025-06-25 16:08 ` [PATCH v1 0/3] Add Rust bindings for device property child nodes and reference args Danilo Krummrich

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