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From: Alice Ryhl <aliceryhl@google.com>
To: Greg Kroah-Hartman <gregkh@linuxfoundation.org>,
	Yury Norov <yury.norov@gmail.com>
Cc: "Arve Hjønnevåg" <arve@android.com>,
	"Todd Kjos" <tkjos@android.com>,
	"Martijn Coenen" <maco@android.com>,
	"Joel Fernandes" <joelagnelf@nvidia.com>,
	"Christian Brauner" <brauner@kernel.org>,
	"Carlos Llamas" <cmllamas@google.com>,
	"Suren Baghdasaryan" <surenb@google.com>,
	"Burak Emir" <bqe@google.com>, "Miguel Ojeda" <ojeda@kernel.org>,
	"Boqun Feng" <boqun.feng@gmail.com>,
	"Gary Guo" <gary@garyguo.net>,
	"Björn Roy Baron" <bjorn3_gh@protonmail.com>,
	"Benno Lossin" <lossin@kernel.org>,
	"Andreas Hindborg" <a.hindborg@kernel.org>,
	"Trevor Gross" <tmgross@umich.edu>,
	"Danilo Krummrich" <dakr@kernel.org>,
	rust-for-linux@vger.kernel.org, linux-kernel@vger.kernel.org,
	"Alice Ryhl" <aliceryhl@google.com>
Subject: [PATCH v3 2/5] rust: bitmap: add BitmapVec::new_inline()
Date: Tue, 28 Oct 2025 10:55:15 +0000	[thread overview]
Message-ID: <20251028-binder-bitmap-v3-2-32822d4b3207@google.com> (raw)
In-Reply-To: <20251028-binder-bitmap-v3-0-32822d4b3207@google.com>

This constructor is useful when you just want to create a BitmapVec
without allocating but don't care how large it is.

Acked-by: Yury Norov (NVIDIA) <yury.norov@gmail.com>
Reviewed-by: Burak Emir <bqe@google.com>
Signed-off-by: Alice Ryhl <aliceryhl@google.com>
---
 rust/kernel/bitmap.rs | 10 ++++++++++
 1 file changed, 10 insertions(+)

diff --git a/rust/kernel/bitmap.rs b/rust/kernel/bitmap.rs
index 15fa23b45054b9272415fcc000e3e3b52c74d7c1..f385a539a90ba87a7b9f6d686e150e95e358bbef 100644
--- a/rust/kernel/bitmap.rs
+++ b/rust/kernel/bitmap.rs
@@ -232,6 +232,16 @@ impl BitmapVec {
     /// The maximum length that avoids allocating.
     pub const NO_ALLOC_MAX_LEN: usize = BITS_PER_LONG;
 
+    /// Construct a longest possible inline [`BitmapVec`].
+    #[inline]
+    pub fn new_inline() -> Self {
+        // INVARIANT: `nbits <= NO_ALLOC_MAX_LEN`, so an inline bitmap is the right repr.
+        BitmapVec {
+            repr: BitmapRepr { bitmap: 0 },
+            nbits: BitmapVec::NO_ALLOC_MAX_LEN,
+        }
+    }
+
     /// Constructs a new [`BitmapVec`].
     ///
     /// Fails with [`AllocError`] when the [`BitmapVec`] could not be allocated. This

-- 
2.51.1.838.g19442a804e-goog


  parent reply	other threads:[~2025-10-28 10:55 UTC|newest]

Thread overview: 16+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2025-10-28 10:55 [PATCH v3 0/5] Use Rust Bitmap from Rust Binder driver Alice Ryhl
2025-10-28 10:55 ` [PATCH v3 1/5] rust: bitmap: add MAX_LEN and NO_ALLOC_MAX_LEN constants Alice Ryhl
2025-10-28 10:55 ` Alice Ryhl [this message]
2025-10-28 19:26   ` [PATCH v3 2/5] rust: bitmap: add BitmapVec::new_inline() Danilo Krummrich
2025-10-28 10:55 ` [PATCH v3 3/5] rust: id_pool: do not supply starting capacity Alice Ryhl
2025-10-28 19:29   ` Danilo Krummrich
2025-11-01  1:07   ` Alexandre Courbot
2025-10-28 10:55 ` [PATCH v3 4/5] rust: id_pool: do not immediately acquire new ids Alice Ryhl
2025-10-28 18:42   ` Yury Norov
2025-10-28 19:20     ` Danilo Krummrich
2025-10-28 21:48     ` Alice Ryhl
2025-11-03 21:20       ` Yury Norov
2025-11-03 21:40         ` Alice Ryhl
2025-10-28 19:33   ` Danilo Krummrich
2025-10-28 10:55 ` [PATCH v3 5/5] rust_binder: use bitmap for allocation of handles Alice Ryhl
2025-11-07 22:04   ` Carlos Llamas

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