From: Mark Knecht <markknecht@gmail.com>
To: Jonathan Campbell <jon@nerdgrounds.com>
Cc: Linux Kernel List <linux-kernel@vger.kernel.org>
Subject: Re: Vramfs: filesystem driver to utilize extra RAM on VGA devices
Date: Tue, 27 Jan 2009 10:18:12 -0800 [thread overview]
Message-ID: <5bdc1c8b0901271018k7603e413o92de334e8d28d1d7@mail.gmail.com> (raw)
In-Reply-To: <497E968F.3020708@nerdgrounds.com>
On Mon, Jan 26, 2009 at 9:07 PM, Jonathan Campbell <jon@nerdgrounds.com> wrote:
>
>> Can the GPU use the data placed in your file system?
>
> Assuming the GPU can access any part of VRAM, yes. Files created in vramfs
> will always have content that exists somewhere in video ram. A file you
> create never moves, and is always contiguous in memory. All your program
> needs to direct the GPU to it is the block offset from the start of VRAM,
> which can be obtained by an ioctl() or bmap().
>
> I thought the best possible design would be for any process to create a file
> in vramfs, and then direct the attention of whoever's managing the GPU to
> that file (perhaps a user-space daemon), who could open the file and use
> bmap or an ioctl to locate it and direct the GPU to operate on it.
>
Yep, as I said in the response to Eric a number of us had talked in
the past about using the GPU for some audio operations that are just
too CPU intensive - reverb, multi-band compressors, etc. See Jamin as
an example of a great app that brings most DAW type boxes to their
knees.
http://jamin.sourceforge.net/en/about.html
> I'd also like to point out the filesystem structures themselves are never
> placed in VRAM on purpose. I'd hate for files to suddenly disappear from the
> filesystem because of an errant GPU bug or pixel shader gone amok; the worst
> that can happen by doing it that way is that a bunch of files go blank or
> get filled with garbage and no harm done.
>>
>> Do you have strong control as to exactly how the data is mapped into VRAM?
>
> Not exactly. When you create a file you get whatever free space is
> available. However, vramfs does guarantee that your file is never
> fragmented, never sparse, and will always exist for the life of the file
> from it's offset in video ram to the offset plus the file size. I believe
> I've written the code to be flexible enough however to allow stronger
> control if needed.
So what happens to the file system if the user changes screen
resolution, color depth, etc.? There must be features to manage stuff
like that?
- Mark
next prev parent reply other threads:[~2009-01-27 18:18 UTC|newest]
Thread overview: 23+ messages / expand[flat|nested] mbox.gz Atom feed top
2009-01-26 23:20 Jonathan Campbell
2009-01-26 23:36 ` H. Peter Anvin
2009-01-26 23:50 ` Jonathan Campbell
2009-01-29 17:04 ` Peter W. Morreale
2009-01-29 17:30 ` Jonathan Campbell
2009-01-29 17:38 ` H. Peter Anvin
2009-01-30 3:19 ` Jonathan Campbell
2009-01-30 4:46 ` H. Peter Anvin
2009-01-30 5:20 ` Willy Tarreau
2009-01-30 5:25 ` H. Peter Anvin
2009-01-27 2:59 ` Mark Knecht
2009-01-27 4:44 ` Eric Anholt
2009-01-27 17:37 ` Mark Knecht
2009-01-27 21:23 ` Eric Anholt
2009-01-28 6:36 ` Jonathan Campbell
2009-01-28 7:05 ` Dave Airlie
2009-01-28 9:03 ` Jonathan Campbell
2009-01-28 9:42 ` Dave Airlie
2009-01-27 5:07 ` Jonathan Campbell
2009-01-27 18:18 ` Mark Knecht [this message]
[not found] ` <497F60A3.6020608@nerdgrounds.com>
2009-01-27 20:49 ` Mark Knecht
2009-01-27 21:15 ` Jonathan Campbell
2009-01-28 6:59 ` Trent Piepho
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