From: Rosalie <rosalie@mailbox.org>
To: Brenton Simpson <appsforartists@google.com>
Cc: "Jiri Kosina" <jikos@kernel.org>,
"Benjamin Tissoires" <bentiss@kernel.org>,
linux-input@vger.kernel.org, linux-kernel@vger.kernel.org,
"Sanjay Govind" <sanjay.govind9@gmail.com>,
"Antheas Kapenekakis" <lkml@antheas.dev>,
"Vicki Pfau" <vi@endrift.com>,
"Nícolas F . R . A . Prado" <nfraprado@collabora.com>
Subject: Re: [PATCH] HID: sony: add support for Rock Band 2 instruments
Date: Sat, 21 Feb 2026 06:26:07 +0100 [thread overview]
Message-ID: <6bf7ba2f-bfe1-4988-b15f-9a42f4546b91@mailbox.org> (raw)
In-Reply-To: <CAAL3-=-Cbi+xL2wXKG7vsjMgh8iX8chA+rzkXk_R80cpQF5vNw@mail.gmail.com>
On 2/21/26 06:04, Brenton Simpson wrote:
> On Fri, Feb 20, 2026 at 9:42 PM Rosalie <rosalie@mailbox.org> wrote:
>
>> On 20/02/2026 17:50, Brenton Simpson <appsforartists@google.com> wrote:
>>
>>> Rock Band 2 for the Nintendo Wii and for the Sony PlayStation 3 use the
>>> same mapping as later games:
>>>
>>> Green: SOUTH (A)
>>> Red: EAST (B)
>>> Yellow: NORTH (Y)
>>> Blue: WEST (X)
>>> Orange/pedal: TL (L1)
>>> Solo flag: TL2 (L2)
>>> Tilt: TR (R1)
>>> Pad flag: THUMBL (L3)
>>> Instrument button: MODE (Steam/Xbox)
>>> Whammy bar: ABS_Z (Axis 4)
>>> Effects switch: Z (Axis 5)
>>>
>>> As documented at https://github.com/TheNathannator/PlasticBand/blob/main/Docs/.
>>>
>>> The guitar and drums both use the same mapping. Tested using the Wii
>>> versions of the instruments.
>>>
>>> Signed-off-by: Brenton Simpson <appsforartists@google.com>
>>> ---
>>> drivers/hid/hid-ids.h | 8 +++++++-
>>> drivers/hid/hid-sony.c | 45 +++++++++++++++++++++++++++++-------------
>>> 2 files changed, 38 insertions(+), 15 deletions(-)
>>>
>
> The indentation also seemed inconsistent in these two hid- files. I
> tried my best to follow the local style of the parts I edited. Happy
> to do a style pass in a separate commit if desired.
>
You can use the ./scripts/checkpatch.pl script to check for any issues
with regards to style and indentation.
>>> diff --git a/drivers/hid/hid-ids.h b/drivers/hid/hid-ids.h
>>> index 3e299a30dcde..644d3c4df144 100644
>>> --- a/drivers/hid/hid-ids.h
>>> +++ b/drivers/hid/hid-ids.h
>>> @@ -664,6 +664,10 @@
>>> #define USB_DEVICE_ID_UGCI_FLYING 0x0020
>>> #define USB_DEVICE_ID_UGCI_FIGHTING 0x0030
>>>
>>> +#define USB_VENDOR_ID_HARMONIX 0x1bad
>>> +#define USB_DEVICE_ID_HARMONIX_WII_RB2_GUITAR_DONGLE 0x3010
>>> +#define USB_DEVICE_ID_HARMONIX_WII_RB2_DRUMS_DONGLE 0x3110
>>> +
>>> #define USB_VENDOR_ID_HP 0x03f0
>>> #define USB_PRODUCT_ID_HP_ELITE_PRESENTER_MOUSE_464A 0x464a
>>> #define USB_PRODUCT_ID_HP_LOGITECH_OEM_USB_OPTICAL_MOUSE_0A4A 0x0a4a
>>> @@ -1299,7 +1303,9 @@
>>>
>>> #define USB_VENDOR_ID_SONY_RHYTHM 0x12ba
>>> #define USB_DEVICE_ID_SONY_PS3WIIU_GHLIVE_DONGLE 0x074b
>>> -#define USB_DEVICE_ID_SONY_PS3_GUITAR_DONGLE 0x0100
>>> +#define USB_DEVICE_ID_SONY_PS3_GH_GUITAR_DONGLE 0x0100
>>> +#define USB_DEVICE_ID_SONY_PS3_RB2_GUITAR_DONGLE 0x0200
>>> +#define USB_DEVICE_ID_SONY_PS3_RB2_DRUMS_DONGLE 0x0210
>>>
>>> #define USB_VENDOR_ID_SINO_LITE 0x1345
>>> #define USB_DEVICE_ID_SINO_LITE_CONTROLLER 0x3008
>>> diff --git a/drivers/hid/hid-sony.c b/drivers/hid/hid-sony.c
>>> index a89af14e4acc..f6975f6ae882 100644
>>> --- a/drivers/hid/hid-sony.c
>>> +++ b/drivers/hid/hid-sony.c
>>> @@ -62,9 +62,10 @@
>>> #define GH_GUITAR_CONTROLLER BIT(14)
>>> #define GHL_GUITAR_PS3WIIU BIT(15)
>>> #define GHL_GUITAR_PS4 BIT(16)
>>> -#define RB4_GUITAR_PS4_USB BIT(17)
>>> -#define RB4_GUITAR_PS4_BT BIT(18)
>>> -#define RB4_GUITAR_PS5 BIT(19)
>>> +#define RB2_INSTRUMENT BIT(17)
>>> +#define RB4_GUITAR_PS4_USB BIT(18)
>>> +#define RB4_GUITAR_PS4_BT BIT(19)
>>> +#define RB4_GUITAR_PS5 BIT(20)
>>>
>>> #define SIXAXIS_CONTROLLER (SIXAXIS_CONTROLLER_USB | SIXAXIS_CONTROLLER_BT)
>>> #define MOTION_CONTROLLER (MOTION_CONTROLLER_USB | MOTION_CONTROLLER_BT)
>>> @@ -422,12 +423,12 @@ static const unsigned int sixaxis_keymap[] = {
>>> [0x11] = BTN_MODE, /* PS */
>>> };
>>>
>>> -static const unsigned int rb4_absmap[] = {
>>> +static const unsigned int rb_absmap[] = {
>>> [0x30] = ABS_X,
>>> [0x31] = ABS_Y,
>>> };
>>
>>
>> Is the Whammy bar mapped correctly to ABS_Z with this patch, or do the
>> instruments not use the rb_absmap array, because the array does not
>> contain ABS_Z?
>>
>> If it doesn't need the rb_absmap array, maybe it'd be better to make a
>> separate rb2_instrument_mapping function instead of re-using the
>> rb4_guitar_mapping function.
>
> I renamed the absmap to be consistent, but unlike the CRKD guitars,
> the Harmonix guitars don't have a joystick, so they ignore the absmap.
> It's the keymap they need.
>
>>> -static const unsigned int rb4_keymap[] = {
>>> +static const unsigned int rb_keymap[] = {
>>> [0x1] = BTN_WEST, /* Square */
>>> [0x2] = BTN_SOUTH, /* Cross */
>>> [0x3] = BTN_EAST, /* Circle */
>>> @@ -625,17 +626,17 @@ static int gh_guitar_mapping(struct hid_device *hdev, struct hid_input *hi,
>>> return 0;
>>> }
>>>
>>> -static int rb4_guitar_mapping(struct hid_device *hdev, struct hid_input *hi,
>>> +static int rb_instrument_mapping(struct hid_device *hdev, struct hid_input *hi,
>>> struct hid_field *field, struct hid_usage *usage,
>>> unsigned long **bit, int *max)
>>> {
>
> Without the patch, the red button is not usable without a VDF:
>
> 0300037cad1b00001030000001010000,Licensed by Nintendo of America
> Harmonix Guitar Controller for Nintendo
> Wii,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,guide:b12,leftshoulder:b4,rightshoulder:b5,lefttrigger:b6,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,rightx:a2,righty:a3,platform:Linux
>
Is everything mapped correctly except the red button without this patch?
If so, maybe a simplified rb_keymap would be more clear code wise,
alongside my suggestions below.
> So all registered Rock Band instruments can use this
> rb_instrument_mapping function. The ones that send the axes at weird
> locations are augmented by the existing rb4_parse functions; the older
> ones send them at the standard locations.
>
I think you misunderstood my initial reply, if the rb_absmap array isn't
required then it's rather confusing to use the same mapping function for
the wii/ps3 instruments, because when reading the code it implies that
it'll be used, I'd suggest creating a new mapping function named
rb2_instrument_mapping which uses a (maybe simplified, see above)
rb_keymap array but doesn't use the rb_absmap array, to clearly signal
to code readers that it's unused for those instruments.
My suggestion would also remove the need to rename the rb4_absmap
variable name.
>>> if ((usage->hid & HID_USAGE_PAGE) == HID_UP_BUTTON) {
>>> unsigned int key = usage->hid & HID_USAGE;
>>>
>>> - if (key >= ARRAY_SIZE(rb4_keymap))
>>> + if (key >= ARRAY_SIZE(rb_keymap))
>>> return 0;
>>>
>>> - key = rb4_keymap[key];
>>> + key = rb_keymap[key];
>>> hid_map_usage_clear(hi, usage, bit, max, EV_KEY, key);
>>> return 1;
>>> } else if ((usage->hid & HID_USAGE_PAGE) == HID_UP_GENDESK) {
>>> @@ -645,10 +646,10 @@ static int rb4_guitar_mapping(struct hid_device *hdev, struct hid_input *hi,
>>> if (usage->hid == HID_GD_HATSWITCH)
>>> return 0;
>>>
>
> Like the D-pad, the whammy and the effects switch are correctly mapped
> by default. I tested all the buttons on both the guitar and the
> drums. With the patch, they're correct.
>
>>> - if (abs >= ARRAY_SIZE(rb4_absmap))
>>> + if (abs >= ARRAY_SIZE(rb_absmap))
>>> return 0;
>>>
>>> - abs = rb4_absmap[abs];
>>> + abs = rb_absmap[abs];
>>> hid_map_usage_clear(hi, usage, bit, max, EV_ABS, abs);
>>> return 1;
>>> }
>>> @@ -1101,11 +1102,14 @@ static int sony_mapping(struct hid_device *hdev, struct hid_input *hi,
>>> if (sc->quirks & GH_GUITAR_CONTROLLER)
>>> return gh_guitar_mapping(hdev, hi, field, usage, bit, max);
>>>
>>> + if (sc->quirks & RB2_INSTRUMENT)
>>> + return rb_instrument_mapping(hdev, hi, field, usage, bit, max);
>>> +
>>> if (sc->quirks & (RB4_GUITAR_PS4_USB | RB4_GUITAR_PS4_BT))
>>> - return rb4_guitar_mapping(hdev, hi, field, usage, bit, max);
>>> + return rb_instrument_mapping(hdev, hi, field, usage, bit, max);
>>>
>>> if (sc->quirks & RB4_GUITAR_PS5)
>>> - return rb4_guitar_mapping(hdev, hi, field, usage, bit, max);
>>> + return rb_instrument_mapping(hdev, hi, field, usage, bit, max);
>>>
>>> /* Let hid-core decide for the others */
>>> return 0;
>>> @@ -2369,12 +2373,25 @@ static const struct hid_device_id sony_devices[] = {
>>> /* Guitar Hero PC Guitar Dongle */
>>> { HID_USB_DEVICE(USB_VENDOR_ID_REDOCTANE, USB_DEVICE_ID_REDOCTANE_GUITAR_DONGLE),
>>> .driver_data = GH_GUITAR_CONTROLLER },
>>> - /* Guitar Hero PS3 World Tour Guitar Dongle */
>>> - { HID_USB_DEVICE(USB_VENDOR_ID_SONY_RHYTHM, USB_DEVICE_ID_SONY_PS3_GUITAR_DONGLE),
>>> + /* Guitar Hero World Tour PS3 Guitar Dongle */
>>> + { HID_USB_DEVICE(USB_VENDOR_ID_SONY_RHYTHM, USB_DEVICE_ID_SONY_PS3_GH_GUITAR_DONGLE),
>>> .driver_data = GH_GUITAR_CONTROLLER },
>>> /* Guitar Hero Live PS4 guitar dongles */
>>> { HID_USB_DEVICE(USB_VENDOR_ID_REDOCTANE, USB_DEVICE_ID_REDOCTANE_PS4_GHLIVE_DONGLE),
>>> .driver_data = GHL_GUITAR_PS4 | GH_GUITAR_CONTROLLER },
>>> + /* Rock Band 2 instruments
>>> + * Nintendo Wii instruments are included in `hid-sony` because `hid-nintendo`
>>> + * is for the newer Nintendo Switch, and the Wii instruments use the same
>>> + * protocol as their Sony PlayStation 3 cousins.
>>> + */
>>> + { HID_USB_DEVICE(USB_VENDOR_ID_HARMONIX, USB_DEVICE_ID_HARMONIX_WII_RB2_GUITAR_DONGLE),
>>> + .driver_data = RB2_INSTRUMENT },
>>> + { HID_USB_DEVICE(USB_VENDOR_ID_HARMONIX, USB_DEVICE_ID_HARMONIX_WII_RB2_DRUMS_DONGLE),
>>> + .driver_data = RB2_INSTRUMENT },
>>> + { HID_USB_DEVICE(USB_VENDOR_ID_SONY_RHYTHM, USB_DEVICE_ID_SONY_PS3_RB2_GUITAR_DONGLE),
>>> + .driver_data = RB2_INSTRUMENT },
>>> + { HID_USB_DEVICE(USB_VENDOR_ID_SONY_RHYTHM, USB_DEVICE_ID_SONY_PS3_RB2_DRUMS_DONGLE),
>>> + .driver_data = RB2_INSTRUMENT },
>>> /* Rock Band 4 PS4 guitars */
>>> { HID_USB_DEVICE(USB_VENDOR_ID_PDP, USB_DEVICE_ID_PDP_PS4_RIFFMASTER),
>>> .driver_data = RB4_GUITAR_PS4_USB },
>
> Some of the Rock Band 3 instruments are outliers that try to merge
> real stringed instruments with plastic ones, so I left those out of
> scope for this commit. The instruments from other games (and the
> common ones from Rock Band 3) should be compatible with
> rb_instrument_mapping.
next prev parent reply other threads:[~2026-02-21 5:26 UTC|newest]
Thread overview: 9+ messages / expand[flat|nested] mbox.gz Atom feed top
2026-02-20 16:50 appsforartists
2026-02-21 2:42 ` Rosalie
2026-02-21 5:04 ` Brenton Simpson
2026-02-21 5:26 ` Rosalie [this message]
2026-02-21 5:52 ` Brenton Simpson
2026-02-24 18:01 ` Antheas Kapenekakis
2026-02-24 18:47 ` Brenton Simpson
2026-02-24 19:19 ` Antheas Kapenekakis
2026-02-24 19:19 ` Antheas Kapenekakis
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