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From: Guillaume Chazarain <gfc@altern.org>
To: Linux Kernel Mailing List <linux-kernel@vger.kernel.org>
Subject: Re: [PATCH] Interactivity bits
Date: Thu, 10 Jul 2003 09:14:57 +0200	[thread overview]
Message-ID: <86JEQO767187204DB6082KETIGUR.3f0d1271@monpc> (raw)
In-Reply-To: <JFNL84UTSKFOJFDFD9D8GBF2WICKG.3f0b25af@monpc>

[-- Attachment #1: Type: text/plain, Size: 3185 bytes --]

Hello,

here is the latest version of my simple patch.
I increased INTERACTIVE_DELTA to 4 as told me
Mike Galbraith, he also explained to me why
the p->state == TASK_INTERRUPTIBLE test was a bad thing.

The previous patch against -mm3 was an accident, it
messed my tweaks with Con's work and it was... cough
not tested...

I'd appreciate any feedback.
Thanks.


Guillaume



--- linux-2.5.74-bk7/kernel/sched.c.old	2003-07-09 10:08:01.000000000 +0200
+++ linux-2.5.74-bk7/kernel/sched.c	2003-07-10 00:35:59.000000000 +0200
@@ -68,11 +68,11 @@
  */
 #define MIN_TIMESLICE		( 10 * HZ / 1000)
 #define MAX_TIMESLICE		(200 * HZ / 1000)
-#define CHILD_PENALTY		50
-#define PARENT_PENALTY		100
+#define CHILD_PENALTY		80
+#define PARENT_PENALTY		90
 #define EXIT_WEIGHT		3
-#define PRIO_BONUS_RATIO	25
-#define INTERACTIVE_DELTA	2
+#define PRIO_BONUS_RATIO	45
+#define INTERACTIVE_DELTA	4
 #define MAX_SLEEP_AVG		(10*HZ)
 #define STARVATION_LIMIT	(10*HZ)
 #define NODE_THRESHOLD		125
@@ -88,13 +88,13 @@
  * We scale it linearly, offset by the INTERACTIVE_DELTA delta.
  * Here are a few examples of different nice levels:
  *
- *  TASK_INTERACTIVE(-20): [1,1,1,1,1,1,1,1,1,0,0]
- *  TASK_INTERACTIVE(-10): [1,1,1,1,1,1,1,0,0,0,0]
- *  TASK_INTERACTIVE(  0): [1,1,1,1,0,0,0,0,0,0,0]
- *  TASK_INTERACTIVE( 10): [1,1,0,0,0,0,0,0,0,0,0]
- *  TASK_INTERACTIVE( 19): [0,0,0,0,0,0,0,0,0,0,0]
+ *  TASK_INTERACTIVE(-20): [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0]
+ *  TASK_INTERACTIVE(-10): [1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0]
+ *  TASK_INTERACTIVE(  0): [1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0]
+ *  TASK_INTERACTIVE( 10): [1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
+ *  TASK_INTERACTIVE( 19): [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
  *
- * (the X axis represents the possible -5 ... 0 ... +5 dynamic
+ * (the X axis represents the possible -9 ... 0 ... +9 dynamic
  *  priority range a task can explore, a value of '1' means the
  *  task is rated interactive.)
  *
@@ -303,9 +303,9 @@
  * priority but is modified by bonuses/penalties.
  *
  * We scale the actual sleep average [0 .... MAX_SLEEP_AVG]
- * into the -5 ... 0 ... +5 bonus/penalty range.
+ * into the -9 ... 0 ... +9 bonus/penalty range.
  *
- * We use 25% of the full 0...39 priority range so that:
+ * We use 50% of the full 0...39 priority range so that:
  *
  * 1) nice +19 interactive tasks do not preempt nice 0 CPU hogs.
  * 2) nice -20 CPU hogs do not get preempted by nice 0 tasks.
@@ -347,9 +347,9 @@
  */
 static inline void activate_task(task_t *p, runqueue_t *rq)
 {
-	long sleep_time = jiffies - p->last_run - 1;
+	long sleep_time = jiffies - p->last_run;
 
-	if (sleep_time > 0) {
+	if (sleep_time) {
 		int sleep_avg;
 
 		/*
@@ -361,15 +361,9 @@
 		 * higher the priority boost gets as well.
 		 */
 		sleep_avg = p->sleep_avg + sleep_time;
-
-		/*
-		 * 'Overflow' bonus ticks go to the waker as well, so the
-		 * ticks are not lost. This has the effect of further
-		 * boosting tasks that are related to maximum-interactive
-		 * tasks.
-		 */
 		if (sleep_avg > MAX_SLEEP_AVG)
 			sleep_avg = MAX_SLEEP_AVG;
+
 		if (p->sleep_avg != sleep_avg) {
 			p->sleep_avg = sleep_avg;
 			p->prio = effective_prio(p);


[-- Attachment #2: patch.-mm3 --]
[-- Type: application/octet-stream, Size: 5807 bytes --]

--- linux-2.5.74-mm3/kernel/sched.c.old	2003-07-09 16:44:31.000000000 +0200
+++ linux-2.5.74-mm3/kernel/sched.c	2003-07-10 00:34:27.000000000 +0200
@@ -69,15 +69,13 @@
 #define MIN_TIMESLICE		( 10 * HZ / 1000)
 #define MAX_TIMESLICE		(200 * HZ / 1000)
 #define CHILD_PENALTY		80
-#define PARENT_PENALTY		100
+#define PARENT_PENALTY		90
 #define EXIT_WEIGHT		3
-#define PRIO_BONUS_RATIO	25
-#define INTERACTIVE_DELTA	2
-#define MIN_SLEEP_AVG		(HZ)
+#define PRIO_BONUS_RATIO	45
+#define INTERACTIVE_DELTA	4
 #define MAX_SLEEP_AVG		(10*HZ)
 #define STARVATION_LIMIT	(10*HZ)
 #define NODE_THRESHOLD		125
-#define MAX_BONUS		((MAX_USER_PRIO - MAX_RT_PRIO) * PRIO_BONUS_RATIO / 100)
 
 /*
  * If a task is 'interactive' then we reinsert it in the active
@@ -90,13 +88,13 @@
  * We scale it linearly, offset by the INTERACTIVE_DELTA delta.
  * Here are a few examples of different nice levels:
  *
- *  TASK_INTERACTIVE(-20): [1,1,1,1,1,1,1,1,1,0,0]
- *  TASK_INTERACTIVE(-10): [1,1,1,1,1,1,1,0,0,0,0]
- *  TASK_INTERACTIVE(  0): [1,1,1,1,0,0,0,0,0,0,0]
- *  TASK_INTERACTIVE( 10): [1,1,0,0,0,0,0,0,0,0,0]
- *  TASK_INTERACTIVE( 19): [0,0,0,0,0,0,0,0,0,0,0]
+ *  TASK_INTERACTIVE(-20): [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0]
+ *  TASK_INTERACTIVE(-10): [1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0]
+ *  TASK_INTERACTIVE(  0): [1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0]
+ *  TASK_INTERACTIVE( 10): [1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
+ *  TASK_INTERACTIVE( 19): [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
  *
- * (the X axis represents the possible -5 ... 0 ... +5 dynamic
+ * (the X axis represents the possible -9 ... 0 ... +9 dynamic
  *  priority range a task can explore, a value of '1' means the
  *  task is rated interactive.)
  *
@@ -299,35 +297,15 @@
 	array->nr_active++;
 	p->array = array;
 }
-/*
- * normalise_sleep converts a task's sleep_avg to
- * an appropriate proportion of MIN_SLEEP_AVG.
- */
-static inline void normalise_sleep(task_t *p)
-{
-	unsigned long old_avg_time = jiffies - p->avg_start;
-
-	if (unlikely(old_avg_time < MIN_SLEEP_AVG))
-		return;
-
-	if (p->sleep_avg > MAX_SLEEP_AVG)
-		p->sleep_avg = MAX_SLEEP_AVG;
-
-	if (old_avg_time > MAX_SLEEP_AVG)
-		old_avg_time = MAX_SLEEP_AVG;
-
-	p->sleep_avg = p->sleep_avg * MIN_SLEEP_AVG / old_avg_time;
-	p->avg_start = jiffies - MIN_SLEEP_AVG;
-}
 
 /*
  * effective_prio - return the priority that is based on the static
  * priority but is modified by bonuses/penalties.
  *
  * We scale the actual sleep average [0 .... MAX_SLEEP_AVG]
- * into the -5 ... 0 ... +5 bonus/penalty range.
+ * into the -9 ... 0 ... +9 bonus/penalty range.
  *
- * We use 25% of the full 0...39 priority range so that:
+ * We use 50% of the full 0...39 priority range so that:
  *
  * 1) nice +19 interactive tasks do not preempt nice 0 CPU hogs.
  * 2) nice -20 CPU hogs do not get preempted by nice 0 tasks.
@@ -337,28 +315,11 @@
 static int effective_prio(task_t *p)
 {
 	int bonus, prio;
-	unsigned long sleep_period;
 
 	if (rt_task(p))
 		return p->prio;
 
-	sleep_period = jiffies - p->avg_start;
-
-	if (unlikely(!sleep_period))
-		return p->static_prio;
-
-	if (sleep_period > MAX_SLEEP_AVG)
-		sleep_period = MAX_SLEEP_AVG;
-
-	if (p->sleep_avg > sleep_period)
-		sleep_period = p->sleep_avg;
-
-	/*
-	 * The bonus is determined according to the accumulated
-	 * sleep avg over the duration the task has been running
-	 * until it reaches MAX_SLEEP_AVG. -ck
-	 */
-	bonus = MAX_USER_PRIO*PRIO_BONUS_RATIO*p->sleep_avg/sleep_period/100 -
+	bonus = MAX_USER_PRIO*PRIO_BONUS_RATIO*p->sleep_avg/MAX_SLEEP_AVG/100 -
 			MAX_USER_PRIO*PRIO_BONUS_RATIO/100/2;
 
 	prio = p->static_prio - bonus;
@@ -386,10 +347,10 @@
  */
 static inline void activate_task(task_t *p, runqueue_t *rq)
 {
-	long sleep_time = jiffies - p->last_run - 1;
+	long sleep_time = jiffies - p->last_run;
 
-	if (sleep_time > 0) {
-		unsigned long runtime = jiffies - p->avg_start;
+	if (sleep_time) {
+		int sleep_avg;
 
 		/*
 		 * This code gives a bonus to interactive tasks.
@@ -399,34 +360,15 @@
 		 * spends sleeping, the higher the average gets - and the
 		 * higher the priority boost gets as well.
 		 */
-		p->sleep_avg += sleep_time;
-		/*
-		 * Give a bonus to tasks that wake early on to prevent
-		 * the problem of the denominator in the bonus equation
-		 * from continually getting larger.
-		 */
-		if (runtime < MAX_SLEEP_AVG)
-			p->sleep_avg += (runtime - p->sleep_avg) * (MAX_SLEEP_AVG - runtime) *
-				(MAX_BONUS - INTERACTIVE_DELTA) / MAX_BONUS / MAX_SLEEP_AVG;
-
-		if (p->sleep_avg > MAX_SLEEP_AVG)
-			p->sleep_avg = MAX_SLEEP_AVG;
-
-		/*
-		 * Tasks that sleep a long time are categorised as idle and
-		 * get their static priority only
-		 */
-		if (sleep_time > MIN_SLEEP_AVG){
-			p->avg_start = jiffies - MIN_SLEEP_AVG;
-			p->sleep_avg = MIN_SLEEP_AVG / 2;
-		}
-
-		if (unlikely(p->avg_start > jiffies)){
-			p->avg_start = jiffies;
-			p->sleep_avg = 0;
+		sleep_avg = p->sleep_avg + sleep_time;
+		if (sleep_avg > MAX_SLEEP_AVG)
+			sleep_avg = MAX_SLEEP_AVG;
+
+		if (p->sleep_avg != sleep_avg) {
+			p->sleep_avg = sleep_avg;
+			p->prio = effective_prio(p);
 		}
 	}
-	p->prio = effective_prio(p);
 	__activate_task(p, rq);
 }
 
@@ -603,7 +545,6 @@
 	 * from forking tasks that are max-interactive.
 	 */
 	current->sleep_avg = current->sleep_avg * PARENT_PENALTY / 100;
-	normalise_sleep(p);
 	p->sleep_avg = p->sleep_avg * CHILD_PENALTY / 100;
 	p->prio = effective_prio(p);
 	set_task_cpu(p, smp_processor_id());
@@ -644,8 +585,6 @@
 	 * If the child was a (relative-) CPU hog then decrease
 	 * the sleep_avg of the parent as well.
 	 */
-	normalise_sleep(p);
-	normalise_sleep(p->parent);
 	if (p->sleep_avg < p->parent->sleep_avg)
 		p->parent->sleep_avg = (p->parent->sleep_avg * EXIT_WEIGHT +
 			p->sleep_avg) / (EXIT_WEIGHT + 1);

  parent reply	other threads:[~2003-07-10  6:57 UTC|newest]

Thread overview: 7+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2003-07-08 20:12 Guillaume Chazarain
2003-07-08 21:13 ` Davide Libenzi
2003-07-10  7:14 ` Guillaume Chazarain [this message]
2003-07-09  9:49 Guillaume Chazarain
2003-07-09 10:59 ` Marc-Christian Petersen
2003-07-09 15:59 ` Roberto Orenstein
     [not found] <WQ98NJGC3OMJH0887GC84IHIE856FA.3f0c5488@monpc>
2003-07-09 18:44 ` Roberto Orenstein

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