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From: Eric Anholt <eric@anholt.net>
To: dri-devel@lists.freedesktop.org
Cc: linux-kernel@vger.kernel.org
Subject: Re: [PATCH 3/7] drm/vc4: Add a bitmap of branch targets during shader validation.
Date: Fri, 15 Jul 2016 15:26:38 -0700	[thread overview]
Message-ID: <87fura1qsh.fsf@eliezer.anholt.net> (raw)
In-Reply-To: <1467681280-20317-4-git-send-email-eric@anholt.net>

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Eric Anholt <eric@anholt.net> writes:

> This isn't used yet, it's just a first step toward loop validation.
> During the main parsing of instructions, we need to know when we hit a
> new basic block so that we can reset validated state.
>
> Signed-off-by: Eric Anholt <eric@anholt.net>
> ---
>  drivers/gpu/drm/vc4/vc4_qpu_defines.h      |  12 +++
>  drivers/gpu/drm/vc4/vc4_validate_shaders.c | 114 ++++++++++++++++++++++++++++-
>  2 files changed, 124 insertions(+), 2 deletions(-)
>
> diff --git a/drivers/gpu/drm/vc4/vc4_qpu_defines.h b/drivers/gpu/drm/vc4/vc4_qpu_defines.h
> index d5c2f3c85ebb..82ef0e525d55 100644
> --- a/drivers/gpu/drm/vc4/vc4_qpu_defines.h
> +++ b/drivers/gpu/drm/vc4/vc4_qpu_defines.h

> +		/* The actual branch target is the instruction after the delay
> +		 * slots, plus whatever byte offset is in the low 32 bits of
> +		 * the instruction.  Make sure we're not branching beyond the
> +		 * end of the shader object.
> +		 */
> +		if (branch_imm % sizeof(inst) != 0) {
> +			DRM_ERROR("branch target not aligned\n");
> +			return false;
> +		};

Last change before pull request: I dropped the stray ';' that kbuild
test robot caught.

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  reply	other threads:[~2016-07-15 22:26 UTC|newest]

Thread overview: 11+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2016-07-05  1:14 [PATCH 0/7] drm/vc4: loops and getparam support Eric Anholt
2016-07-05  1:14 ` [PATCH 1/7] drm/vc4: Add a getparam ioctl for getting the V3D identity regs Eric Anholt
2016-07-12 18:06   ` [PATCH 1/7 v2] " Eric Anholt
2016-07-14 15:22     ` [PATCH 1/7 v3] " Eric Anholt
2016-07-05  1:14 ` [PATCH 2/7] drm/vc4: Move validation's current/max ip into the validation struct Eric Anholt
2016-07-05  1:14 ` [PATCH 3/7] drm/vc4: Add a bitmap of branch targets during shader validation Eric Anholt
2016-07-15 22:26   ` Eric Anholt [this message]
2016-07-05  1:14 ` [PATCH 4/7] drm/vc4: Add support for branching in " Eric Anholt
2016-07-05  1:14 ` [PATCH 5/7] drm/vc4: Add a getparam to signal support for branches Eric Anholt
2016-07-05  1:14 ` [PATCH 6/7] drm/vc4: Fix definition of QPU_R_MS_REV_FLAGS Eric Anholt
2016-07-05  1:14 ` [PATCH 7/7] drm/vc4: Fix a "the the" typo in a comment Eric Anholt

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