From: simon@mungewell.org
To: "Benjamin Tissoires" <benjamin.tissoires@redhat.com>
Cc: "Benjamin Tissoires" <benjamin.tissoires@gmail.com>,
"Jiri Kosina" <jkosina@suse.cz>,
"Dmitry Torokhov" <dmitry.torokhov@gmail.com>,
"David Herrmann" <dh.herrmann@gmail.com>,
"Henrik Rydberg" <rydberg@euromail.se>,
"Antonio Ospite" <ospite@studenti.unina.it>,
simon@mungewell.org, case@corpsmoderne.net,
linux-input@vger.kernel.org, linux-kernel@vger.kernel.org
Subject: Re: [PATCH 1/3] Only process ABS_MT_SLOT where there are slots available
Date: Wed, 20 Nov 2013 20:45:53 -0500 [thread overview]
Message-ID: <9cdedd5704e7ac70a3f414512f2ee126.squirrel@mungewell.org> (raw)
In-Reply-To: <1384983141-31019-2-git-send-email-benjamin.tissoires@redhat.com>
> From: Antonio Ospite <ospite@studenti.unina.it>
>
> This fixes the case when a non-multitouch device happens to have a HID
> code equal to ABS_MT_SLOT, like the Sony Sixaxis has for the left dpad
> analog control.
>
> Updated to latest tree by Benjamin Tissoires.
>
> Signed-off-by: Benjamin Tissoires <benjamin.tissoires@redhat.com>
Wow, its been a great week for the DualShock - got rumble and LED control,
and now I can confirm that the 'left D pad' analogue axis works.
Thanks guys,
Simon
tested-by: Simon Wood <simon@mungewell.org>
next prev parent reply other threads:[~2013-11-21 1:46 UTC|newest]
Thread overview: 10+ messages / expand[flat|nested] mbox.gz Atom feed top
2013-11-20 21:32 [PATCH 0/3] Fixes for multitouch / generic gamepads interaction Benjamin Tissoires
2013-11-20 21:32 ` [PATCH 1/3] Only process ABS_MT_SLOT where there are slots available Benjamin Tissoires
2013-11-21 1:45 ` simon [this message]
2013-11-21 4:56 ` Dmitry Torokhov
2013-11-21 10:25 ` Antonio Ospite
2013-11-21 15:53 ` Benjamin Tissoires
2013-11-20 21:32 ` [PATCH 2/3] input: Introduce INPUT_PROP_MT Benjamin Tissoires
2013-11-21 4:57 ` Dmitry Torokhov
2013-11-20 21:32 ` [PATCH 3/3] input: reintroduce filtering of mt axis when the device is not multitouch Benjamin Tissoires
2013-11-21 12:38 ` [PATCH 0/3] Fixes for multitouch / generic gamepads interaction Henrik Rydberg
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