From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (majordomo@vger.kernel.org) by vger.kernel.org via listexpand id S1759742AbXGaRCc (ORCPT ); Tue, 31 Jul 2007 13:02:32 -0400 Received: (majordomo@vger.kernel.org) by vger.kernel.org id S1753193AbXGaRCW (ORCPT ); Tue, 31 Jul 2007 13:02:22 -0400 Received: from nz-out-0506.google.com ([64.233.162.232]:11268 "EHLO nz-out-0506.google.com" rhost-flags-OK-OK-OK-OK) by vger.kernel.org with ESMTP id S1751388AbXGaRCV (ORCPT ); Tue, 31 Jul 2007 13:02:21 -0400 DomainKey-Signature: a=rsa-sha1; c=nofws; d=gmail.com; s=beta; h=received:message-id:date:from:to:subject:cc:in-reply-to:mime-version:content-type:content-transfer-encoding:content-disposition:references; b=rCo+JZkStCvl2rhE2v6fWA/grpKtMwQS+WIV7R2ypmPXMyp5j+FRGZyg3A1VF7NHHBrqpEcq5NC51LUI54Fm+Esy+7JW/J/0rJC09/5qEzPhKvbJSwoB68i67/5UB3DfvxyeZdSB5Qqz5KTECpr2now0CYLc/h0cmEczmzFs7SE= Message-ID: Date: Wed, 1 Aug 2007 03:02:19 +1000 From: "Matthew Hawkins" To: "Miguel Figueiredo" Subject: Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1) Cc: ck@vds.kolivas.org, "Linux Kernel Mailing List" , "Kasper Sandberg" In-Reply-To: <200707311723.51387.elmig@debianpt.org> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <200707311432.45214.elmig@debianpt.org> <200707311723.51387.elmig@debianpt.org> Sender: linux-kernel-owner@vger.kernel.org X-Mailing-List: linux-kernel@vger.kernel.org On 8/1/07, Miguel Figueiredo wrote: > Have you tryied the 2 modes of the patch? Here's my stats for sched_yield_ctl = 2 loops fps 0 48 1 48 2 48 3 48 4 39 5 39 6 39 7 28 8 28 9 22 10 18 Once again it was very jerky come run-around-the-map time, though it improved over time. For me, still not as smooth as CFS was (especially the initial player movement, which was the worst by far of any test so far) I want to get some better numbers than plain fps though, the graph of the numbers is more staircase-like in this test but what it doesn't show is exactly what's going on. I can assure you the framerates may be similar but the gameplay isn't - and in this test 5fps difference is meaningless since it jumps around a lot (especially during the run-around) as you would expect with the different stuff needing to be rendered. -- Matt