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From: Borislav Petkov <bp@alien8.de>
To: Tejun Heo <tj@kernel.org>
Cc: Prarit Bhargava <prarit@redhat.com>,
	linux-edac@vger.kernel.org,
	Doug Thompson <dougthompson@xmission.com>,
	linux-kernel@vger.kernel.org
Subject: Re: [PATCH] edac, poll timeout cannot be zero
Date: Wed, 12 Feb 2014 17:36:44 +0100	[thread overview]
Message-ID: <20140212163644.GG5121@pd.tnic> (raw)
In-Reply-To: <20140212162311.GB26809@htj.dyndns.org>

On Wed, Feb 12, 2014 at 11:23:11AM -0500, Tejun Heo wrote:
> Hah... can't you just do it on object initialization?  It's a bit
> nasty and fragile to game initialization state.
> 
> > or so... I.e., what PREPARE_WORK() does?
> 
> It allows you to change the callback without breaking the
> synchronization.  Of course, if there's a pending work item, it may or
> may not execute the newly assigned function.  It's also a bit nasty
> and has only few users in the whole kernel and I think we might wanna
> get rid of them.

Yeah, no, I certainly don't have to touch wq inner organs - I was
wondering whether there's such functionality already. The simple patch I
sent earlier should be good enough then.

Thanks!

-- 
Regards/Gruss,
    Boris.

Sent from a fat crate under my desk. Formatting is fine.
--

  reply	other threads:[~2014-02-12 16:36 UTC|newest]

Thread overview: 7+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2014-02-03 20:05 Prarit Bhargava
2014-02-12 15:07 ` Borislav Petkov
2014-02-12 15:16   ` Tejun Heo
2014-02-12 15:57     ` Borislav Petkov
2014-02-12 16:23       ` Tejun Heo
2014-02-12 16:36         ` Borislav Petkov [this message]
2014-02-12 17:22           ` [PATCH] EDAC: Correct workqueue setup path Borislav Petkov

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