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* [PATCH 1/2] drm/vc4: Fix an integer overflow in temporary allocation layout.
@ 2017-01-17 20:20 Eric Anholt
  2017-01-17 20:20 ` [PATCH 2/2] drm/vc4: Return -EINVAL on the overflow checks failing Eric Anholt
  0 siblings, 1 reply; 2+ messages in thread
From: Eric Anholt @ 2017-01-17 20:20 UTC (permalink / raw)
  To: dri-devel; +Cc: linux-kernel, Eric Anholt

We copy the unvalidated ioctl arguments from the user into kernel
temporary memory to run the validation from, to avoid a race where the
user updates the unvalidate contents in between validating them and
copying them into the validated BO.

However, in setting up the layout of the kernel side, we failed to
check one of the additions (the roundup() for shader_rec_offset)
against integer overflow, allowing a nearly MAX_UINT value of
bin_cl_size to cause us to under-allocate the temporary space that we
then copy_from_user into.

Reported-by: Murray McAllister <murray.mcallister@insomniasec.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Fixes: d5b1a78a772f ("drm/vc4: Add support for drawing 3D frames.")
---
 drivers/gpu/drm/vc4/vc4_gem.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/vc4/vc4_gem.c b/drivers/gpu/drm/vc4/vc4_gem.c
index db920771bfb5..c5fe3554858e 100644
--- a/drivers/gpu/drm/vc4/vc4_gem.c
+++ b/drivers/gpu/drm/vc4/vc4_gem.c
@@ -594,7 +594,8 @@ vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
 					  args->shader_rec_count);
 	struct vc4_bo *bo;
 
-	if (uniforms_offset < shader_rec_offset ||
+	if (shader_rec_offset < args->bin_cl_size ||
+	    uniforms_offset < shader_rec_offset ||
 	    exec_size < uniforms_offset ||
 	    args->shader_rec_count >= (UINT_MAX /
 					  sizeof(struct vc4_shader_state)) ||
-- 
2.11.0

^ permalink raw reply	[flat|nested] 2+ messages in thread

* [PATCH 2/2] drm/vc4: Return -EINVAL on the overflow checks failing.
  2017-01-17 20:20 [PATCH 1/2] drm/vc4: Fix an integer overflow in temporary allocation layout Eric Anholt
@ 2017-01-17 20:20 ` Eric Anholt
  0 siblings, 0 replies; 2+ messages in thread
From: Eric Anholt @ 2017-01-17 20:20 UTC (permalink / raw)
  To: dri-devel; +Cc: linux-kernel, Eric Anholt

By failing to set the errno, we'd continue on to trying to set up the
RCL, and then oops on trying to dereference the tile_bo that binning
validation should have set up.

Reported-by: Ingo Molnar <mingo@kernel.org>
Signed-off-by: Eric Anholt <eric@anholt.net>
Fixes: d5b1a78a772f ("drm/vc4: Add support for drawing 3D frames.")
---
 drivers/gpu/drm/vc4/vc4_gem.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/drivers/gpu/drm/vc4/vc4_gem.c b/drivers/gpu/drm/vc4/vc4_gem.c
index c5fe3554858e..ab3016982466 100644
--- a/drivers/gpu/drm/vc4/vc4_gem.c
+++ b/drivers/gpu/drm/vc4/vc4_gem.c
@@ -601,6 +601,7 @@ vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
 					  sizeof(struct vc4_shader_state)) ||
 	    temp_size < exec_size) {
 		DRM_ERROR("overflow in exec arguments\n");
+		ret = -EINVAL;
 		goto fail;
 	}
 
-- 
2.11.0

^ permalink raw reply	[flat|nested] 2+ messages in thread

end of thread, other threads:[~2017-01-17 20:29 UTC | newest]

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2017-01-17 20:20 [PATCH 1/2] drm/vc4: Fix an integer overflow in temporary allocation layout Eric Anholt
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