From: Thomas Gleixner <tglx@linutronix.de>
To: LKML <linux-kernel@vger.kernel.org>
Cc: Zhen Lei <thunder.leizhen@huawei.com>, Waiman Long <longman@redhat.com>
Subject: [patch 16/25] debugobjects: Rework object freeing
Date: Mon, 7 Oct 2024 18:50:10 +0200 (CEST) [thread overview]
Message-ID: <20241007164913.955542307@linutronix.de> (raw)
In-Reply-To: <20241007163507.647617031@linutronix.de>
__free_object() is uncomprehensibly complex. The same can be achieved by:
1) Adding the object to the per CPU pool
2) If that pool is full, move a batch of objects into the global pool
or if the global pool is full into the to free pool
This also prepares for batch processing.
Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
---
lib/debugobjects.c | 99 ++++++++++++-----------------------------------------
1 file changed, 24 insertions(+), 75 deletions(-)
--- a/lib/debugobjects.c
+++ b/lib/debugobjects.c
@@ -199,6 +199,27 @@ static struct debug_obj *pcpu_alloc(void
}
}
+static void pcpu_free(struct debug_obj *obj)
+{
+ struct obj_pool *pcp = this_cpu_ptr(&pool_pcpu);
+
+ lockdep_assert_irqs_disabled();
+
+ hlist_add_head(&obj->node, &pcp->objects);
+ pcp->cnt++;
+
+ /* Pool full ? */
+ if (pcp->cnt < ODEBUG_POOL_PERCPU_SIZE)
+ return;
+
+ /* Remove a batch from the per CPU pool */
+ guard(raw_spinlock)(&pool_lock);
+ /* Try to fit the batch into the pool_global first */
+ if (!pool_move_batch(&pool_global, pcp))
+ pool_move_batch(&pool_to_free, pcp);
+ obj_pool_used -= ODEBUG_BATCH_SIZE;
+}
+
static void free_object_list(struct hlist_head *head)
{
struct hlist_node *tmp;
@@ -375,83 +396,11 @@ static void free_obj_work(struct work_st
static void __free_object(struct debug_obj *obj)
{
- struct debug_obj *objs[ODEBUG_BATCH_SIZE];
- struct obj_pool *percpu_pool;
- int lookahead_count = 0;
- bool work;
-
guard(irqsave)();
-
- if (unlikely(!obj_cache)) {
+ if (likely(obj_cache))
+ pcpu_free(obj);
+ else
hlist_add_head(&obj->node, &pool_boot);
- return;
- }
-
- /*
- * Try to free it into the percpu pool first.
- */
- percpu_pool = this_cpu_ptr(&pool_pcpu);
- if (percpu_pool->cnt < ODEBUG_POOL_PERCPU_SIZE) {
- hlist_add_head(&obj->node, &percpu_pool->objects);
- percpu_pool->cnt++;
- return;
- }
-
- /*
- * As the percpu pool is full, look ahead and pull out a batch
- * of objects from the percpu pool and free them as well.
- */
- for (; lookahead_count < ODEBUG_BATCH_SIZE; lookahead_count++) {
- objs[lookahead_count] = __alloc_object(&percpu_pool->objects);
- if (!objs[lookahead_count])
- break;
- percpu_pool->cnt--;
- }
-
- raw_spin_lock(&pool_lock);
- work = (pool_global.cnt > pool_global.max_cnt) && obj_cache &&
- (pool_to_free.cnt < ODEBUG_FREE_WORK_MAX);
- obj_pool_used--;
-
- if (work) {
- WRITE_ONCE(pool_to_free.cnt, pool_to_free.cnt + 1);
- hlist_add_head(&obj->node, &pool_to_free.objects);
- if (lookahead_count) {
- WRITE_ONCE(pool_to_free.cnt, pool_to_free.cnt + lookahead_count);
- obj_pool_used -= lookahead_count;
- while (lookahead_count) {
- hlist_add_head(&objs[--lookahead_count]->node,
- &pool_to_free.objects);
- }
- }
-
- if ((pool_global.cnt > pool_global.max_cnt) &&
- (pool_to_free.cnt < ODEBUG_FREE_WORK_MAX)) {
- int i;
-
- /*
- * Free one more batch of objects from obj_pool.
- */
- for (i = 0; i < ODEBUG_BATCH_SIZE; i++) {
- obj = __alloc_object(&pool_global.objects);
- hlist_add_head(&obj->node, &pool_to_free.objects);
- WRITE_ONCE(pool_global.cnt, pool_global.cnt - 1);
- WRITE_ONCE(pool_to_free.cnt, pool_to_free.cnt + 1);
- }
- }
- } else {
- WRITE_ONCE(pool_global.cnt, pool_global.cnt + 1);
- hlist_add_head(&obj->node, &pool_global.objects);
- if (lookahead_count) {
- WRITE_ONCE(pool_global.cnt, pool_global.cnt + lookahead_count);
- obj_pool_used -= lookahead_count;
- while (lookahead_count) {
- hlist_add_head(&objs[--lookahead_count]->node,
- &pool_global.objects);
- }
- }
- }
- raw_spin_unlock(&pool_lock);
}
/*
next prev parent reply other threads:[~2024-10-07 16:50 UTC|newest]
Thread overview: 81+ messages / expand[flat|nested] mbox.gz Atom feed top
2024-10-07 16:49 [patch 00/25] debugobjects: Rework object handling Thomas Gleixner
2024-10-07 16:49 ` [patch 01/25] debugobjects: Delete a piece of redundant code Thomas Gleixner
2024-10-07 16:49 ` [patch 02/25] debugobjects: Collect newly allocated objects in a list to reduce lock contention Thomas Gleixner
2024-10-07 16:49 ` [patch 03/25] debugobjects: Dont destroy kmem cache in init() Thomas Gleixner
2024-10-10 2:14 ` Leizhen (ThunderTown)
2024-10-10 11:46 ` Thomas Gleixner
2024-10-10 13:31 ` Leizhen (ThunderTown)
2024-10-11 20:37 ` Thomas Gleixner
2024-10-12 1:50 ` Leizhen (ThunderTown)
2024-10-15 15:36 ` [tip: core/debugobjects] " tip-bot2 for Thomas Gleixner
2024-10-07 16:49 ` [patch 04/25] debugobjects: Remove pointless hlist initialization Thomas Gleixner
2024-10-10 2:19 ` Leizhen (ThunderTown)
2024-10-15 15:36 ` [tip: core/debugobjects] " tip-bot2 for Thomas Gleixner
2024-10-07 16:49 ` [patch 05/25] debugobjects: Dont free objects directly on CPU hotplug Thomas Gleixner
2024-10-10 2:33 ` Leizhen (ThunderTown)
2024-10-15 15:36 ` [tip: core/debugobjects] " tip-bot2 for Thomas Gleixner
2024-10-07 16:49 ` [patch 06/25] debugobjects: Reuse put_objects() on OOM Thomas Gleixner
2024-10-10 2:38 ` Leizhen (ThunderTown)
2024-10-15 15:36 ` [tip: core/debugobjects] " tip-bot2 for Thomas Gleixner
2024-10-07 16:49 ` [patch 07/25] debugobjects: Remove pointless debug printk Thomas Gleixner
2024-10-10 2:44 ` Leizhen (ThunderTown)
2024-10-15 15:36 ` [tip: core/debugobjects] " tip-bot2 for Thomas Gleixner
2024-10-07 16:50 ` [patch 08/25] debugobjects: Provide and use free_object_list() Thomas Gleixner
2024-10-10 2:54 ` Leizhen (ThunderTown)
2024-10-11 20:40 ` Thomas Gleixner
2024-10-15 15:36 ` [tip: core/debugobjects] " tip-bot2 for Thomas Gleixner
2024-10-07 16:50 ` [patch 09/25] debugobjects: Make debug_objects_enabled bool Thomas Gleixner
2024-10-10 3:00 ` Leizhen (ThunderTown)
2024-10-15 15:36 ` [tip: core/debugobjects] " tip-bot2 for Thomas Gleixner
2024-10-07 16:50 ` [patch 10/25] debugobjects: Reduce parallel pool fill attempts Thomas Gleixner
2024-10-07 16:50 ` [patch 11/25] debugobjects: Move pools into a datastructure Thomas Gleixner
2024-10-10 3:47 ` Leizhen (ThunderTown)
2024-10-15 15:36 ` [tip: core/debugobjects] " tip-bot2 for Thomas Gleixner
2024-10-07 16:50 ` [patch 12/25] debugobjects: Use separate list head for boot pool Thomas Gleixner
2024-10-10 4:04 ` Leizhen (ThunderTown)
2024-10-15 15:36 ` [tip: core/debugobjects] " tip-bot2 for Thomas Gleixner
2024-10-07 16:50 ` [patch 13/25] debugobjects: Rename and tidy up per CPU pools Thomas Gleixner
2024-10-10 6:23 ` Leizhen (ThunderTown)
2024-10-15 15:36 ` [tip: core/debugobjects] " tip-bot2 for Thomas Gleixner
2024-10-07 16:50 ` [patch 14/25] debugobjects: Move min/max count into pool struct Thomas Gleixner
2024-10-10 6:26 ` Leizhen (ThunderTown)
2024-10-15 15:36 ` [tip: core/debugobjects] " tip-bot2 for Thomas Gleixner
2024-10-07 16:50 ` [patch 15/25] debugobjects: Rework object allocation Thomas Gleixner
2024-10-10 6:39 ` Leizhen (ThunderTown)
2024-10-15 15:36 ` [tip: core/debugobjects] " tip-bot2 for Thomas Gleixner
2024-10-07 16:50 ` Thomas Gleixner [this message]
2024-10-10 7:39 ` [patch 16/25] debugobjects: Rework object freeing Leizhen (ThunderTown)
2024-10-15 15:36 ` [tip: core/debugobjects] " tip-bot2 for Thomas Gleixner
2024-10-07 16:50 ` [patch 17/25] debugobjects: Rework free_object_work() Thomas Gleixner
2024-10-10 8:10 ` Leizhen (ThunderTown)
2024-10-15 15:36 ` [tip: core/debugobjects] " tip-bot2 for Thomas Gleixner
2024-10-07 16:50 ` [patch 18/25] debugobjects: Use static key for boot pool selection Thomas Gleixner
2024-10-10 8:12 ` Leizhen (ThunderTown)
2024-10-15 15:36 ` [tip: core/debugobjects] " tip-bot2 for Thomas Gleixner
2024-10-07 16:50 ` [patch 19/25] debugobjects: Prepare for batching Thomas Gleixner
2024-10-10 8:15 ` Leizhen (ThunderTown)
2024-10-15 15:36 ` [tip: core/debugobjects] " tip-bot2 for Thomas Gleixner
2024-10-07 16:50 ` [patch 20/25] debugobjects: Prepare kmem_cache allocations " Thomas Gleixner
2024-10-10 8:40 ` Leizhen (ThunderTown)
2024-10-11 20:47 ` Thomas Gleixner
2024-10-12 2:02 ` Leizhen (ThunderTown)
2024-10-15 15:36 ` [tip: core/debugobjects] " tip-bot2 for Thomas Gleixner
2024-10-07 16:50 ` [patch 21/25] debugobjects: Implement batch processing Thomas Gleixner
2024-10-10 9:39 ` Leizhen (ThunderTown)
2024-10-11 20:48 ` Thomas Gleixner
2024-10-15 15:36 ` [tip: core/debugobjects] " tip-bot2 for Thomas Gleixner
2024-10-07 16:50 ` [patch 22/25] debugobjects: Move pool statistics into global_pool struct Thomas Gleixner
2024-10-10 9:50 ` Leizhen (ThunderTown)
2024-10-15 15:36 ` [tip: core/debugobjects] " tip-bot2 for Thomas Gleixner
2024-10-07 16:50 ` [patch 23/25] debugobjects: Double the per CPU slots Thomas Gleixner
2024-10-10 9:51 ` Leizhen (ThunderTown)
2024-10-15 15:36 ` [tip: core/debugobjects] " tip-bot2 for Thomas Gleixner
2024-10-07 16:50 ` [patch 24/25] debugobjects: Refill per CPU pool more agressively Thomas Gleixner
2024-10-10 10:02 ` Leizhen (ThunderTown)
2024-10-11 20:49 ` Thomas Gleixner
2024-10-15 15:36 ` [tip: core/debugobjects] " tip-bot2 for Thomas Gleixner
2024-10-07 16:50 ` [patch 25/25] debugobjects: Track object usage to avoid premature freeing of objects Thomas Gleixner
2024-10-10 13:13 ` Leizhen (ThunderTown)
2024-10-13 18:45 ` Thomas Gleixner
2024-10-14 1:46 ` Leizhen (ThunderTown)
2024-10-15 15:36 ` [tip: core/debugobjects] " tip-bot2 for Thomas Gleixner
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