* [PATCH] drm/vc4: drain GEM timer and work on teardown
@ 2026-09-28 13:41 Hongyan Xu
2026-09-28 19:32 ` Maíra Canal
0 siblings, 1 reply; 2+ messages in thread
From: Hongyan Xu @ 2026-09-28 13:41 UTC (permalink / raw)
To: mripard, dave.stevenson
Cc: mcanal, kernel-list, maarten.lankhorst, tzimmermann, airlied,
simona, dri-devel, linux-kernel, jianhao.xu, Hongyan Xu
The hangcheck timer can rearm itself or queue reset_work, while the V3D
interrupt queues job_done_work. vc4_gem_destroy() releases state
embedded in vc4_dev without first draining those asynchronous callbacks.
Shut down the timer so it cannot be rearmed, then cancel both work items
before GEM state is destroyed.
Fixes: d5b1a78a772f ("drm/vc4: Add support for drawing 3D frames.")
Signed-off-by: Hongyan Xu <getshell@seu.edu.cn>
---
drivers/gpu/drm/vc4/vc4_gem.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/drivers/gpu/drm/vc4/vc4_gem.c b/drivers/gpu/drm/vc4/vc4_gem.c
index e231c906709c..2443b62df89c 100644
--- a/drivers/gpu/drm/vc4/vc4_gem.c
+++ b/drivers/gpu/drm/vc4/vc4_gem.c
@@ -1194,6 +1194,10 @@ static void vc4_gem_destroy(struct drm_device *dev, void *unused)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
+ timer_shutdown_sync(&vc4->hangcheck.timer);
+ cancel_work_sync(&vc4->hangcheck.reset_work);
+ cancel_work_sync(&vc4->job_done_work);
+
/* Waiting for exec to finish would need to be done before
* unregistering V3D.
*/
--
2.50.1.windows.1
^ permalink raw reply [flat|nested] 2+ messages in thread* Re: [PATCH] drm/vc4: drain GEM timer and work on teardown
2026-09-28 13:41 [PATCH] drm/vc4: drain GEM timer and work on teardown Hongyan Xu
@ 2026-09-28 19:32 ` Maíra Canal
0 siblings, 0 replies; 2+ messages in thread
From: Maíra Canal @ 2026-09-28 19:32 UTC (permalink / raw)
To: Hongyan Xu, mripard, dave.stevenson
Cc: kernel-list, maarten.lankhorst, tzimmermann, airlied, simona,
dri-devel, linux-kernel, jianhao.xu
Hi Hongyan,
This issue was already addressed in [1].
[1]
https://gitlab.freedesktop.org/drm/misc/kernel/-/commit/94cf5971b1d04c6382437387c4dc3836cc7a1437
Best regards,
- Maíra
On 28/09/26 10:41, Hongyan Xu wrote:
> The hangcheck timer can rearm itself or queue reset_work, while the V3D
> interrupt queues job_done_work. vc4_gem_destroy() releases state
> embedded in vc4_dev without first draining those asynchronous callbacks.
>
> Shut down the timer so it cannot be rearmed, then cancel both work items
> before GEM state is destroyed.
>
> Fixes: d5b1a78a772f ("drm/vc4: Add support for drawing 3D frames.")
> Signed-off-by: Hongyan Xu <getshell@seu.edu.cn>
> ---
> drivers/gpu/drm/vc4/vc4_gem.c | 4 ++++
> 1 file changed, 4 insertions(+)
>
> diff --git a/drivers/gpu/drm/vc4/vc4_gem.c b/drivers/gpu/drm/vc4/vc4_gem.c
> index e231c906709c..2443b62df89c 100644
> --- a/drivers/gpu/drm/vc4/vc4_gem.c
> +++ b/drivers/gpu/drm/vc4/vc4_gem.c
> @@ -1194,6 +1194,10 @@ static void vc4_gem_destroy(struct drm_device *dev, void *unused)
> {
> struct vc4_dev *vc4 = to_vc4_dev(dev);
>
> + timer_shutdown_sync(&vc4->hangcheck.timer);
> + cancel_work_sync(&vc4->hangcheck.reset_work);
> + cancel_work_sync(&vc4->job_done_work);
> +
> /* Waiting for exec to finish would need to be done before
> * unregistering V3D.
> */
^ permalink raw reply [flat|nested] 2+ messages in thread
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2026-09-28 19:32 ` Maíra Canal
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