* [PATCH] tools/nolibc: sh: enter _start_c with jsr instead of bsr
@ 2026-10-22 10:01 Daniel Palmer
0 siblings, 0 replies; only message in thread
From: Daniel Palmer @ 2026-10-22 10:01 UTC (permalink / raw)
To: w, linux; +Cc: linux-kernel, linux-sh, Daniel Palmer
bsr has limited displacement and cannot reach _start_c if its
more than +/-4KiB away.
This starts to show up if you have big programs (static binary
of the game Quake in my case) and/or use LTO and things get moved
around.
Replace bsr with a calculation of the effective address of
_start_c and jsr.
Tested on QEMU and real SH4 and SH4a machines.
Signed-off-by: Daniel Palmer <daniel@0x0f.com>
---
I'm no SuperH asm expert but this works for me. :)
Maybe there is a way in C to get _start and _start_c to always
be close together that would avoid this entirely?
tools/include/nolibc/arch-sh.h | 7 ++++++-
1 file changed, 6 insertions(+), 1 deletion(-)
diff --git a/tools/include/nolibc/arch-sh.h b/tools/include/nolibc/arch-sh.h
index 996cfbe1bee3..7318f52dcba9 100644
--- a/tools/include/nolibc/arch-sh.h
+++ b/tools/include/nolibc/arch-sh.h
@@ -154,8 +154,13 @@ void __attribute__((weak, noreturn)) __nolibc_entrypoint __nolibc_no_stack_prote
"_start:\n"
"mov sp, r4\n" /* save argc pointer to r4, as arg1 of _start_c */
- "bsr _start_c\n" /* transfer to c runtime */
+ "mova 1f, r0\n" /* load the effective address of 1: into r0 */
+ "mov.l @r0, r1\n" /* load the distance to _start_c from 1: */
+ "add r0, r1\n" /* calculate address of _start_c */
+ "jsr @r1\n" /* transfer to c runtime */
"nop\n" /* delay slot */
+ ".balign 4\n"
+ "1: .long _start_c - 1b\n" /* Distance from here to _start_c */
".size _start, .-_start\n"
);
--
2.55.0
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