* Saitek USB Gamer's Keyboard
@ 2007-05-17 14:09 Chris Malton
2007-05-17 14:44 ` Jiri Kosina
0 siblings, 1 reply; 2+ messages in thread
From: Chris Malton @ 2007-05-17 14:09 UTC (permalink / raw)
To: linux-kernel
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I have been working on this device for a while, and have come up with
the following:
The protocol is simple:
?? ?? 52 70 ?? ?? ??
??
KC 1 [DOWN]
?? ?? 52 70 ?? ?? ??
KC Key
48 1
49 2
50 3
51 4
52 5
53 6
54 7
55 8
56 9
57 Mode A
58 Mode B
The ?? bits represent seemingly random numbers that appear through
/dev/input/event3, which gets created when the keyboard is plugged in.
I'm in the process of creating a userland application that reads from
/dev/input/event3 and acts accordingly, based on user preferences.
Should it be the job of the kernel to do the command mapping (and
subsequently create a virtual keyboard), or should it stay as a
userland-only program?
I would be intrigued to know.
Chris
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^ permalink raw reply [flat|nested] 2+ messages in thread
* Re: Saitek USB Gamer's Keyboard
2007-05-17 14:09 Saitek USB Gamer's Keyboard Chris Malton
@ 2007-05-17 14:44 ` Jiri Kosina
0 siblings, 0 replies; 2+ messages in thread
From: Jiri Kosina @ 2007-05-17 14:44 UTC (permalink / raw)
To: Chris Malton; +Cc: linux-kernel
On Thu, 17 May 2007, Chris Malton wrote:
> I have been working on this device for a while, and have come up with
> the following: The protocol is simple:
> ???? 52 70 ?? ?? ??
> ??
> KC 1 [DOWN]
> ?? ?? 52 70 ?? ?? ??
Chris,
is this device a 0x04f2/0x0418? If so, I have already written a patch
which adds proper mapping of these keys into input events (also see ticket
#7352 on bugzilla.kernel.org). This patch is queued for next round of
mainline merge.
--
Jiri Kosina
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