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From: "Jan Beulich" <JBeulich@novell.com>
To: <a.p.zijlstra@chello.nl>, <mingo@elte.hu>, <tglx@linutronix.de>,
	"Linus Torvalds" <torvalds@linux-foundation.org>,
	<mingo@redhat.com>, <npiggin@suse.de>,
	<linux-kernel@vger.kernel.org>, <hpa@zytor.com>
Subject: Re: [tip:core/locking] locking, x86: Slightly shorten __ticket_spin_trylock()
Date: Wed, 02 Dec 2009 16:24:28 +0000	[thread overview]
Message-ID: <4B16A2CC020000780002313A@vpn.id2.novell.com> (raw)
In-Reply-To: <alpine.LFD.2.00.0912020714420.2872@localhost.localdomain>

>>> Linus Torvalds <torvalds@linux-foundation.org> 02.12.09 16:26 >>>
>You have zero idea what type "bool" is, do you? It can well be "int", it 
>can be "char", it can be some compiler-internal type ("_Bool"). You have 
>no idea what size it is.
>
>And maybe it _is_ just a byte. But even if it is, using 'bool' here is 
>wrong. The fact is, bool has magic semantic properties outside of sizing. 
>You can't mix it with inline asm, because you simply don't know what the 
>compiler rules for 'bool' are.
>
>For example, maybe the rules are that it's always passed as an integer, 
>and is always guaranteed to have the values 0/1. So even if 'sizeof' 
>returns 1, that doesn't actually mean that you can necessarily pass it 
>around as a char - it only means that it will take one byte in a structure 
>(except that bool arrays might be packed, I think).
>
>In other words, the semantics of 'bool' are such that you have no clue 
>what the actual ABI for 'bool' is. You cannot mix this with asm.

This just can't be the case: In order for two compilers to be
interoperable, the processor specific ABI has to define the handling of
bool, just like it has to for any other data type.

>Secondly, the notion of using a union here is just totally broken. There's 
>no point to it, and it just makes the code look horrible.

There is a point: Avoiding to have the compiler allocate yet another
register for the asm().

>So if you want to do this, then just keep 'new' as an int, and make sure 
>that the function returns a 'char'. No games with 'bool' which is badly 
>defined, no games with unions.

I considered that, but since the code means to return a boolean value,
using a char here is as bogus as (mis-)using int-s for returning boolean
values.

>And please do make sure that it actually doesn't deprove code at the 
>callers too.

Not sure what you mean here (or whether it's a typo) - neither I nor
my dictionary know the word "deprove". I assume you mean that I ought
to check that this doesn't make worse the code at the call sites, which
I did.

Jan


  reply	other threads:[~2009-12-02 16:24 UTC|newest]

Thread overview: 18+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2009-11-27 15:09 [PATCH] x86: slightly " Jan Beulich
2009-12-02 10:45 ` [tip:core/locking] locking, x86: Slightly " tip-bot for Jan Beulich
2009-12-02 13:29   ` Ingo Molnar
2009-12-02 14:06     ` Jan Beulich
2009-12-02 14:12       ` Avi Kivity
2009-12-02 14:25         ` Jan Beulich
2009-12-02 14:36           ` Avi Kivity
2009-12-02 14:59             ` Jan Beulich
2009-12-02 14:21       ` Ingo Molnar
2009-12-02 14:57         ` Jan Beulich
2009-12-02 15:33           ` Linus Torvalds
2009-12-02 15:26   ` Linus Torvalds
2009-12-02 16:24     ` Jan Beulich [this message]
2009-12-02 16:56       ` Linus Torvalds
2009-12-02 17:05         ` Linus Torvalds
2009-12-02 17:23           ` H. Peter Anvin
2009-12-02 17:48             ` Linus Torvalds
2009-12-02 17:58               ` H. Peter Anvin

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