* [PATCH] rust: DmaFence: Don't drop on signal
@ 2026-10-22 16:27 Philipp Stanner
2026-10-23 6:51 ` Philipp Stanner
0 siblings, 1 reply; 2+ messages in thread
From: Philipp Stanner @ 2026-10-22 16:27 UTC (permalink / raw)
To: Sumit Semwal, Christian König, Philipp Stanner,
Danilo Krummrich, Alice Ryhl, Miguel Ojeda, Boqun Feng, Gary Guo,
Björn Roy Baron, Benno Lossin, Andreas Hindborg,
Trevor Gross, Daniel Almeida, Tamir Duberstein,
Alexandre Courbot, Onur Özkan
Cc: linux-media, dri-devel, rust-for-linux, linux-kernel
The original design for DmaFence intended to comply as strictly as
possible with the "dma_fence contract", which, according to some, says
that a fence must only be signaled once. Thus, the implementation was
made so that a DriverFence drops on signal.
While extending JobQueue's capabilities, it was discovered that this
characteristic causes - unnecessary - trouble: fence-data must be
dropped in an RCU-deferred manner because the C backend demands that.
However, fences are often signaled in atomic context (e.g., interrupt
handler) where you don't want to drop, but signal as quickly as
possible.
Actually, there is no real hard reason to enforce that a fence can only
get signaled once, because the C backend is robust against multiple
signal attempts.
What is decisive is that a) all fences signal and b) they only drop no
earlier than 1 RCU grace period after signaling.
Don't drop a DriverFence on signal().
Signed-off-by: Philipp Stanner <phasta@kernel.org>
---
rust/kernel/dma_buf/dma_fence.rs | 11 ++++++-----
1 file changed, 6 insertions(+), 5 deletions(-)
diff --git a/rust/kernel/dma_buf/dma_fence.rs b/rust/kernel/dma_buf/dma_fence.rs
index a1d851656562..3022bdb5f7c3 100644
--- a/rust/kernel/dma_buf/dma_fence.rs
+++ b/rust/kernel/dma_buf/dma_fence.rs
@@ -805,7 +805,7 @@ pub fn as_fence(&self) -> &Fence {
}
/// Signal the fence. This will invoke all registered callbacks.
- pub fn signal(self, res: Result) {
+ pub fn signal(&self, res: Result) {
let fence = self.as_fence().lock();
// SAFETY: `fence` is valid because `self` is valid. The lock must be
@@ -816,14 +816,15 @@ pub fn signal(self, res: Result) {
// must not have been signaled yet, which we check directly above.
unsafe { bindings::dma_fence_set_error(fence.as_raw(), err.to_errno()) };
}
+
+ // SAFETY: `self.data` is valid because `self` is valid.
+ let fctx = unsafe { self.data.as_ref().fctx };
+ let _ = fctx.nr_of_unsignaled_fences.fetch_sub(1, Relaxed);
+
// SAFETY: `fence` is valid because `self` is valid. The lock must
// be held, which we acquired above.
unsafe { bindings::dma_fence_signal_locked(fence.as_raw()) };
}
-
- // SAFETY: `self.data` is valid because `self` is valid.
- let fctx = unsafe { self.data.as_ref().fctx };
- let _ = fctx.nr_of_unsignaled_fences.fetch_sub(1, Relaxed);
}
}
base-commit: 3497a403264b094ebd61b8b755165d56e7d9dc37
--
2.56.0
^ permalink raw reply [flat|nested] 2+ messages in thread
* Re: [PATCH] rust: DmaFence: Don't drop on signal
2026-10-22 16:27 [PATCH] rust: DmaFence: Don't drop on signal Philipp Stanner
@ 2026-10-23 6:51 ` Philipp Stanner
0 siblings, 0 replies; 2+ messages in thread
From: Philipp Stanner @ 2026-10-23 6:51 UTC (permalink / raw)
To: Philipp Stanner, Sumit Semwal, Christian König,
Danilo Krummrich, Alice Ryhl, Miguel Ojeda, Boqun Feng, Gary Guo,
Björn Roy Baron, Benno Lossin, Andreas Hindborg,
Trevor Gross, Daniel Almeida, Tamir Duberstein,
Alexandre Courbot, Onur Özkan
Cc: linux-media, dri-devel, rust-for-linux, linux-kernel
On Thu, 2026-10-22 at 18:27 +0200, Philipp Stanner wrote:
> +
> + // SAFETY: `self.data` is valid because `self` is valid.
> + let fctx = unsafe { self.data.as_ref().fctx };
> + let _ = fctx.nr_of_unsignaled_fences.fetch_sub(1, Relaxed);
> +
When I think about it we probably want to address this in a series
(preparing for JQ upstreaming) where we also have my proposed
DriverFence::drop(synchronize_rcu). Otherwise this patch would need
both synchronize_rcu() and rcu_barrier() for formal correctness when
the FenceContext drops, which is just overkill.
If only we could fully lock the fence, all this would just go away. But
currently that's what it is.
So forget about this patch. I send sth new soonish.
P.
^ permalink raw reply [flat|nested] 2+ messages in thread
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