From: Mike Galbraith <efault@gmx.de>
To: Con Kolivas <kernel@kolivas.org>
Cc: Andrew Morton <akpm@osdl.org>,
linux-kernel@vger.kernel.org, ck@vds.kolivas.org
Subject: Re: [PATCH] mm: Implement swap prefetching tweaks
Date: Sat, 11 Mar 2006 07:00:50 +0100 [thread overview]
Message-ID: <1142056851.7819.54.camel@homer> (raw)
In-Reply-To: <200603111650.23727.kernel@kolivas.org>
On Sat, 2006-03-11 at 16:50 +1100, Con Kolivas wrote:
> On Saturday 11 March 2006 16:33, Mike Galbraith wrote:
> > On Sat, 2006-03-11 at 14:50 +1100, Con Kolivas wrote:
> > > On Saturday 11 March 2006 09:35, Andrew Morton wrote:
> > > > Con Kolivas <kernel@kolivas.org> wrote:
> > > > > + /*
> > > > > + * get_page_state is super expensive so we only perform it every
> > > > > + * SWAP_CLUSTER_MAX prefetched_pages.
> > > >
> > > > nr_running() is similarly expensive btw.
> > >
> > > Yes which is why I do it just as infrequently as get_page_state.
> > >
> > > > > * We also test if we're the only
> > > > > + * task running anywhere. We want to have as little impact on all
> > > > > + * resources (cpu, disk, bus etc). As this iterates over every cpu
> > > > > + * we measure this infrequently.
> > > > > + */
> > > > > + if (!(sp_stat.prefetched_pages % SWAP_CLUSTER_MAX)) {
> > > > > + unsigned long cpuload = nr_running();
> > > > > +
> > > > > + if (cpuload > 1)
> > > > > + goto out;
> > > >
> > > > Sorry, this is just wrong. If swap prefetch is useful then it's also
> > > > useful if some task happens to be sitting over in the corner
> > > > calculating pi.
> > > >
> > > > What's the actual problem here? Someone's 3d game went blippy? Why?
> > > > How much? Are we missing a cond_resched()?
> > >
> > > No, it's pretty easy to reproduce, kprefetchd sits there in
> > > uninterruptible sleep with one cpu on SMP pegged at 100% iowait due to
> > > it. This tends to have noticeable effects everywhere on HT or SMP. On UP
> > > the yielding helped it but even then it still causes blips. How much?
> > > Well to be honest it's noticeable a shipload. Running a game, any game,
> > > that uses 100% (and most fancy games do) causes stuttering on audio,
> > > pauses and so on. This is evident on linux native games, games under
> > > emulators or qemu and so on. That iowait really hurts, and tweaking just
> > > priority doesn't help it in any way.
> >
> > That doesn't really make sense to me. If a task can trigger audio
> > dropout and stalls by sleeping, we have a serious problem. In your
> > SMP/HT case, I'd start crawling over the load balancing code. I can't
> > see how trivial CPU with non-saturated IO can cause dropout in the UP
> > case either. Am I missing something?
>
> Clearly you, me and everyone else is missing something. I see it with each
> task bound to one cpu with cpu affinity so it's not a balancing issue. Try it
> yourself if you can instead of not believing me. Get a big dd reader
> (virtually no cpu and all io wait sleep) on one cpu and try and play a game
> on the other cpu. It dies rectally.
I said it didn't make sense to me, not that I didn't believe you. If I
had a real SMP box, I would look into it, but all I have is HT.
If you're creating a lot of traffic, I can see it causing problems. I
was under the impression that you were doing minimal IO and absolutely
trivial CPU. That's what didn't make sense to me to be clear.
-Mike
next prev parent reply other threads:[~2006-03-11 5:59 UTC|newest]
Thread overview: 32+ messages / expand[flat|nested] mbox.gz Atom feed top
2006-03-10 9:54 Con Kolivas
2006-03-10 22:35 ` Andrew Morton
2006-03-10 23:11 ` Peter Williams
2006-03-11 4:18 ` Con Kolivas
2006-03-11 4:28 ` Peter Williams
2006-03-11 4:34 ` Con Kolivas
2006-03-11 5:34 ` Peter Williams
2006-03-11 5:04 ` [ck] " Radoslaw Szkodzinski
2006-03-11 5:21 ` Con Kolivas
2006-03-11 5:46 ` Peter Williams
2006-03-11 3:50 ` Con Kolivas
2006-03-11 5:33 ` Mike Galbraith
2006-03-11 5:50 ` Con Kolivas
2006-03-11 5:58 ` Con Kolivas
2006-03-11 6:11 ` Mike Galbraith
2006-03-11 6:00 ` Mike Galbraith [this message]
2006-03-11 6:05 ` Mike Galbraith
2006-03-11 7:20 ` Con Kolivas
2006-03-11 7:44 ` Mike Galbraith
2006-03-11 8:16 ` Nick Piggin
2006-03-11 8:22 ` Mike Galbraith
2006-03-11 7:24 ` Con Kolivas
2006-03-11 7:51 ` Mike Galbraith
2006-03-11 8:15 ` Con Kolivas
2006-03-12 4:54 ` Lee Revell
2006-03-12 5:27 ` Mike Galbraith
2006-03-12 8:36 ` Con Kolivas
2006-03-14 6:40 ` Mike Galbraith
2006-03-14 6:50 ` Lee Revell
2006-03-14 7:06 ` Mike Galbraith
2006-03-14 8:44 ` Mike Galbraith
2006-03-14 8:05 ` [ck] " Jens Axboe
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