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From: Con Kolivas <kernel@kolivas.org>
To: Mike Galbraith <efault@gmx.de>
Cc: Andrew Morton <akpm@osdl.org>,
	linux-kernel@vger.kernel.org, ck@vds.kolivas.org
Subject: Re: [PATCH] mm: Implement swap prefetching tweaks
Date: Sat, 11 Mar 2006 16:58:10 +1100	[thread overview]
Message-ID: <200603111658.10520.kernel@kolivas.org> (raw)
In-Reply-To: <200603111650.23727.kernel@kolivas.org>

On Saturday 11 March 2006 16:50, Con Kolivas wrote:
> On Saturday 11 March 2006 16:33, Mike Galbraith wrote:
> > On Sat, 2006-03-11 at 14:50 +1100, Con Kolivas wrote:
> > > On Saturday 11 March 2006 09:35, Andrew Morton wrote:
> > > > Con Kolivas <kernel@kolivas.org> wrote:
> > > > > +	/*
> > > > > +	 * get_page_state is super expensive so we only perform it every
> > > > > +	 * SWAP_CLUSTER_MAX prefetched_pages.
> > > >
> > > > nr_running() is similarly expensive btw.
> > >
> > > Yes which is why I do it just as infrequently as get_page_state.
> > >
> > > > > 	 * We also test if we're the only
> > > > > +	 * task running anywhere. We want to have as little impact on all
> > > > > +	 * resources (cpu, disk, bus etc). As this iterates over every
> > > > > cpu +	 * we measure this infrequently.
> > > > > +	 */
> > > > > +	if (!(sp_stat.prefetched_pages % SWAP_CLUSTER_MAX)) {
> > > > > +		unsigned long cpuload = nr_running();
> > > > > +
> > > > > +		if (cpuload > 1)
> > > > > +			goto out;
> > > >
> > > > Sorry, this is just wrong.  If swap prefetch is useful then it's also
> > > > useful if some task happens to be sitting over in the corner
> > > > calculating pi.
> > > >
> > > > What's the actual problem here?  Someone's 3d game went blippy?  Why?
> > > > How much?  Are we missing a cond_resched()?
> > >
> > > No, it's pretty easy to reproduce, kprefetchd sits there in
> > > uninterruptible sleep with one cpu on SMP pegged at 100% iowait due to
> > > it. This tends to have noticeable effects everywhere on HT or SMP. On
> > > UP the yielding helped it but even then it still causes blips. How
> > > much? Well to be honest it's noticeable a shipload. Running a game, any
> > > game, that uses 100% (and most fancy games do) causes stuttering on
> > > audio, pauses and so on. This is evident on linux native games, games
> > > under emulators or qemu and so on. That iowait really hurts, and
> > > tweaking just priority doesn't help it in any way.
> >
> > That doesn't really make sense to me.  If a task can trigger audio
> > dropout and stalls by sleeping, we have a serious problem.  In your
> > SMP/HT case, I'd start crawling over the load balancing code.  I can't
> > see how trivial CPU with non-saturated IO can cause dropout in the UP
> > case either.  Am I missing something?
>
> Clearly you, me and everyone else is missing something. I see it with each
> task bound to one cpu with cpu affinity so it's not a balancing issue. Try
> it yourself if you can instead of not believing me. Get a big dd reader
> (virtually no cpu and all io wait sleep) on one cpu and try and play a game
> on the other cpu. It dies rectally.

I happen to have a tool to instrument this as you're probably aware 
(interbench). Here is an old log I found of this.:

--- Benchmarking simulated cpu of Gaming in the presence of simulated ---
Load	Latency +/- SD (ms)  Max Latency   % Desired CPU
None	      0 +/- 0              0		 100
Write	   36.5 +/- 103          966		73.3
Read	   17.2 +/- 22.9         244		85.3

Note the max latency being massive and desired cpu dropping. This is on a HT 
machine.

Cheers,
Con

  reply	other threads:[~2006-03-11  5:58 UTC|newest]

Thread overview: 32+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2006-03-10  9:54 Con Kolivas
2006-03-10 22:35 ` Andrew Morton
2006-03-10 23:11   ` Peter Williams
2006-03-11  4:18     ` Con Kolivas
2006-03-11  4:28       ` Peter Williams
2006-03-11  4:34         ` Con Kolivas
2006-03-11  5:34           ` Peter Williams
2006-03-11  5:04       ` [ck] " Radoslaw Szkodzinski
2006-03-11  5:21         ` Con Kolivas
2006-03-11  5:46       ` Peter Williams
2006-03-11  3:50   ` Con Kolivas
2006-03-11  5:33     ` Mike Galbraith
2006-03-11  5:50       ` Con Kolivas
2006-03-11  5:58         ` Con Kolivas [this message]
2006-03-11  6:11           ` Mike Galbraith
2006-03-11  6:00         ` Mike Galbraith
2006-03-11  6:05           ` Mike Galbraith
2006-03-11  7:20             ` Con Kolivas
2006-03-11  7:44               ` Mike Galbraith
2006-03-11  8:16                 ` Nick Piggin
2006-03-11  8:22                   ` Mike Galbraith
2006-03-11  7:24           ` Con Kolivas
2006-03-11  7:51             ` Mike Galbraith
2006-03-11  8:15               ` Con Kolivas
2006-03-12  4:54               ` Lee Revell
2006-03-12  5:27                 ` Mike Galbraith
2006-03-12  8:36                   ` Con Kolivas
2006-03-14  6:40                 ` Mike Galbraith
2006-03-14  6:50                   ` Lee Revell
2006-03-14  7:06                     ` Mike Galbraith
2006-03-14  8:44                       ` Mike Galbraith
2006-03-14  8:05                     ` [ck] " Jens Axboe

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