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* [PATCH] Linux 2.5.68 - Fix gameport_close(gameport); after return in drivers/input/gameport/gameport.c
@ 2003-05-01 20:10 Gabriel Devenyi
  2003-06-14 22:49 ` Vojtech Pavlik
  0 siblings, 1 reply; 2+ messages in thread
From: Gabriel Devenyi @ 2003-05-01 20:10 UTC (permalink / raw)
  To: vojtech; +Cc: linux-kernel

-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

This patch applies to 2.5.68, it is listed on kbugs.org. The gameport is never closed after calibrating it.

Please CC me with any discussion.
- -- 
Building the Future,
Gabriel Devenyi
devenyga@mcmaster.ca

- ---FILE---

- --- linux-2.5.68/drivers/input/gameport/gameport.c	2003-04-19 22:49:31.000000000 -0400
+++ linux-2.5.68-changed/drivers/input/gameport/gameport.c	2003-05-01 14:57:51.000000000 -0400
@@ -84,6 +84,7 @@
 		if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
 	}
 
+	gameport_close(gameport);
 	return 59659 / (tx < 1 ? 1 : tx);
 
 #else
@@ -93,11 +94,10 @@
 	j = jiffies; while (j == jiffies);
 	j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
 
+	gameport_close(gameport);
 	return t * HZ / 1000;
 
 #endif
- -
- -	gameport_close(gameport);
 }
 
 static void gameport_find_dev(struct gameport *gameport)

- ---ENFILE---
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.2.1 (GNU/Linux)

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9V+o3A+iUO8Jzb7T1Mr/6eU=
=EABS
-----END PGP SIGNATURE-----


^ permalink raw reply	[flat|nested] 2+ messages in thread

* Re: [PATCH] Linux 2.5.68 - Fix gameport_close(gameport); after return in drivers/input/gameport/gameport.c
  2003-05-01 20:10 [PATCH] Linux 2.5.68 - Fix gameport_close(gameport); after return in drivers/input/gameport/gameport.c Gabriel Devenyi
@ 2003-06-14 22:49 ` Vojtech Pavlik
  0 siblings, 0 replies; 2+ messages in thread
From: Vojtech Pavlik @ 2003-06-14 22:49 UTC (permalink / raw)
  To: Gabriel Devenyi; +Cc: vojtech, linux-kernel

On Thu, May 01, 2003 at 04:10:06PM -0400, Gabriel Devenyi wrote:
> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
> 
> This patch applies to 2.5.68, it is listed on kbugs.org. The gameport is never closed after calibrating it.
> 
> Please CC me with any discussion.

Thanks, applied.

> - ---FILE---
> 
> - --- linux-2.5.68/drivers/input/gameport/gameport.c	2003-04-19 22:49:31.000000000 -0400
> +++ linux-2.5.68-changed/drivers/input/gameport/gameport.c	2003-05-01 14:57:51.000000000 -0400
> @@ -84,6 +84,7 @@
>  		if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
>  	}
>  
> +	gameport_close(gameport);
>  	return 59659 / (tx < 1 ? 1 : tx);
>  
>  #else
> @@ -93,11 +94,10 @@
>  	j = jiffies; while (j == jiffies);
>  	j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
>  
> +	gameport_close(gameport);
>  	return t * HZ / 1000;
>  
>  #endif
> - -
> - -	gameport_close(gameport);
>  }
>  
>  static void gameport_find_dev(struct gameport *gameport)
> 
> - ---ENFILE---
> -----BEGIN PGP SIGNATURE-----
> Version: GnuPG v1.2.1 (GNU/Linux)
> 
> iD8DBQE+sX8e7I5UBdiZaF4RAv8DAKCPpHLHADzNWUmRpHrHw7ldAfUdeACgklGx
> 9V+o3A+iUO8Jzb7T1Mr/6eU=
> =EABS
> -----END PGP SIGNATURE-----
> 

-- 
Vojtech Pavlik
SuSE Labs, SuSE CR

^ permalink raw reply	[flat|nested] 2+ messages in thread

end of thread, other threads:[~2003-06-14 22:36 UTC | newest]

Thread overview: 2+ messages (download: mbox.gz / follow: Atom feed)
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2003-05-01 20:10 [PATCH] Linux 2.5.68 - Fix gameport_close(gameport); after return in drivers/input/gameport/gameport.c Gabriel Devenyi
2003-06-14 22:49 ` Vojtech Pavlik

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