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* [PATCH v2] drm/scheduler: set entity to NULL in drm_sched_entity_pop_job()
@ 2023-04-18 10:04 Danilo Krummrich
  2023-04-19  2:16 ` Luben Tuikov
  2023-04-19  9:39 ` Steven Price
  0 siblings, 2 replies; 8+ messages in thread
From: Danilo Krummrich @ 2023-04-18 10:04 UTC (permalink / raw)
  To: luben.tuikov, airlied, daniel, l.stach, christian.koenig
  Cc: dri-devel, linux-kernel, Danilo Krummrich

It already happend a few times that patches slipped through which
implemented access to an entity through a job that was already removed
from the entities queue. Since jobs and entities might have different
lifecycles, this can potentially cause UAF bugs.

In order to make it obvious that a jobs entity pointer shouldn't be
accessed after drm_sched_entity_pop_job() was called successfully, set
the jobs entity pointer to NULL once the job is removed from the entity
queue.

Moreover, debugging a potential NULL pointer dereference is way easier
than potentially corrupted memory through a UAF.

Signed-off-by: Danilo Krummrich <dakr@redhat.com>
---
 drivers/gpu/drm/scheduler/sched_entity.c | 6 ++++++
 drivers/gpu/drm/scheduler/sched_main.c   | 4 ++++
 2 files changed, 10 insertions(+)

diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c
index 15d04a0ec623..a9c6118e534b 100644
--- a/drivers/gpu/drm/scheduler/sched_entity.c
+++ b/drivers/gpu/drm/scheduler/sched_entity.c
@@ -448,6 +448,12 @@ struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity)
 			drm_sched_rq_update_fifo(entity, next->submit_ts);
 	}
 
+	/* Jobs and entities might have different lifecycles. Since we're
+	 * removing the job from the entities queue, set the jobs entity pointer
+	 * to NULL to prevent any future access of the entity through this job.
+	 */
+	sched_job->entity = NULL;
+
 	return sched_job;
 }
 
diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c
index 9b16480686f6..e89a3e469cd5 100644
--- a/drivers/gpu/drm/scheduler/sched_main.c
+++ b/drivers/gpu/drm/scheduler/sched_main.c
@@ -42,6 +42,10 @@
  *    the hardware.
  *
  * The jobs in a entity are always scheduled in the order that they were pushed.
+ *
+ * Note that once a job was taken from the entities queue and pushed to the
+ * hardware, i.e. the pending queue, the entity must not be referenced anymore
+ * through the jobs entity pointer.
  */
 
 #include <linux/kthread.h>
-- 
2.39.2


^ permalink raw reply	[flat|nested] 8+ messages in thread

end of thread, other threads:[~2023-04-19 16:29 UTC | newest]

Thread overview: 8+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2023-04-18 10:04 [PATCH v2] drm/scheduler: set entity to NULL in drm_sched_entity_pop_job() Danilo Krummrich
2023-04-19  2:16 ` Luben Tuikov
2023-04-19  9:39 ` Steven Price
2023-04-19  9:44   ` Lucas Stach
2023-04-19  9:53     ` Steven Price
2023-04-19 10:05       ` Steven Price
2023-04-19 10:07       ` Lucas Stach
2023-04-19 16:28         ` Luben Tuikov

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