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From: Eric Anholt <eric@anholt.net>
To: Emil Velikov <emil.l.velikov@gmail.com>
Cc: ML dri-devel <dri-devel@lists.freedesktop.org>,
	"Linux-Kernel\@Vger. Kernel. Org" <linux-kernel@vger.kernel.org>
Subject: Re: [PATCH 3/9] drm/vc4: Add create and map BO ioctls.
Date: Mon, 07 Dec 2015 17:16:23 -0800	[thread overview]
Message-ID: <87bna1d9js.fsf@eliezer.anholt.net> (raw)
In-Reply-To: <CACvgo51e3DvNzjVxAxtoqeaanLdy4qq1jSHBDUSr=ubkOjyS9Q@mail.gmail.com>

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Emil Velikov <emil.l.velikov@gmail.com> writes:

> Hi Eric,
>
> A couple of suggestions/requests on the UAPI header side
>
> On 1 December 2015 at 20:35, Eric Anholt <eric@anholt.net> wrote:
>
>> --- /dev/null
>> +++ b/include/uapi/drm/vc4_drm.h
>
>> +#include <drm/drm.h>
>> +
> Can we make this a "drm.h" ?

Nope.

include/uapi/drm/vc4_drm.h:27:17: fatal error: drm.h: No such file or directory

and none of the drivers do, either.

>> +struct drm_vc4_create_bo {
>> +       uint32_t size;
>> +       uint32_t flags;
>> +       /** Returned GEM handle for the BO. */
>> +       uint32_t handle;
>> +       uint32_t pad;
> ... and not use the stdint.h types but __{s,u}* through the file.
>
> I'd rather than not nag why we want/need those, but if you prefer I
> can repeat myself/others.

I've switched to using the special types.

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  reply	other threads:[~2015-12-08  1:16 UTC|newest]

Thread overview: 27+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2015-12-01 20:35 [PATCH 1/9] drm: Create a driver hook for allocating GEM object structs Eric Anholt
2015-12-01 20:35 ` [PATCH 2/9] drm/vc4: Add a BO cache Eric Anholt
2015-12-01 20:35 ` [PATCH 3/9] drm/vc4: Add create and map BO ioctls Eric Anholt
2015-12-04 14:29   ` Emil Velikov
2015-12-08  1:16     ` Eric Anholt [this message]
2015-12-08  2:56       ` Michel Dänzer
2015-12-08  4:05         ` Eric Anholt
2015-12-01 20:35 ` [PATCH 4/9] drm/vc4: Add an API for creating GPU shaders in GEM BOs Eric Anholt
2015-12-02 11:35   ` Emil Velikov
2015-12-02 19:24     ` Eric Anholt
2015-12-01 20:35 ` [PATCH 5/9] drm/vc4: Fix a typo in a V3D debug register Eric Anholt
2015-12-01 20:35 ` [PATCH 6/9] drm/vc4: Bind and initialize the V3D engine Eric Anholt
2015-12-01 20:35 ` [PATCH 7/9] drm/vc4: Add support for drawing 3D frames Eric Anholt
2015-12-02 11:29   ` Emil Velikov
2015-12-02 19:27     ` Eric Anholt
2015-12-01 20:35 ` [PATCH 8/9] drm/vc4: Add support for async pageflips Eric Anholt
2015-12-02 14:05   ` Daniel Stone
2015-12-04  1:42     ` Eric Anholt
2015-12-07 10:13       ` Daniel Stone
2015-12-01 20:35 ` [PATCH 9/9] drm/vc4: Add an interface for capturing the GPU state after a hang Eric Anholt
2015-12-02 11:45   ` Emil Velikov
2015-12-02 19:35     ` Eric Anholt
2015-12-02 22:26       ` Daniel Vetter
2015-12-02 22:58         ` Daniel Stone
2015-12-03 11:55           ` Emil Velikov
2015-12-03 11:46       ` Emil Velikov
2015-12-02  8:58 ` [PATCH 1/9] drm: Create a driver hook for allocating GEM object structs Daniel Vetter

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