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From: Eric Anholt <eric@anholt.net>
To: Emil Velikov <emil.l.velikov@gmail.com>
Cc: ML dri-devel <dri-devel@lists.freedesktop.org>,
	"Linux-Kernel\@Vger. Kernel. Org" <linux-kernel@vger.kernel.org>
Subject: Re: [PATCH 7/9] drm/vc4: Add support for drawing 3D frames.
Date: Wed, 02 Dec 2015 11:27:27 -0800	[thread overview]
Message-ID: <87two08xcw.fsf@eliezer.anholt.net> (raw)
In-Reply-To: <CACvgo50TK98R+cMdTObkdveLyLxmbf2whxme3nQteZHk8K_m4A@mail.gmail.com>

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Emil Velikov <emil.l.velikov@gmail.com> writes:

> Hi Eric,
>
> On 1 December 2015 at 20:35, Eric Anholt <eric@anholt.net> wrote:
>> The user submission is basically a pointer to a command list and a
>> pointer to uniforms.  We copy those in to the kernel, validate and
>> relocate them, and store the result in a GPU BO which we queue for
>> execution.
>>
>> Signed-off-by: Eric Anholt <eric@anholt.net>
>> ---
>>  drivers/gpu/drm/vc4/Makefile           |   7 +
>>  drivers/gpu/drm/vc4/vc4_drv.c          |  15 +-
>>  drivers/gpu/drm/vc4/vc4_drv.h          | 192 +++++++
>>  drivers/gpu/drm/vc4/vc4_gem.c          | 640 ++++++++++++++++++++++
>>  drivers/gpu/drm/vc4/vc4_irq.c          | 210 ++++++++
>>  drivers/gpu/drm/vc4/vc4_packet.h       | 399 ++++++++++++++
>>  drivers/gpu/drm/vc4/vc4_render_cl.c    | 631 ++++++++++++++++++++++
>>  drivers/gpu/drm/vc4/vc4_trace.h        |  63 +++
>>  drivers/gpu/drm/vc4/vc4_trace_points.c |  14 +
>>  drivers/gpu/drm/vc4/vc4_v3d.c          |  37 ++
>>  drivers/gpu/drm/vc4/vc4_validate.c     | 955 +++++++++++++++++++++++++++++++++
>>  include/uapi/drm/vc4_drm.h             | 141 +++++
>>  12 files changed, 3303 insertions(+), 1 deletion(-)
>
> Am I assuming correct that the above are the exact same ones copied in
> mesa (and used only then simulator is used) ? In the short term
> keeping the two in sync would be fine, although wondering if you have
> plans to reshuffle things in the long term ?

This code is not exactly synced with Mesa, but I do sync between them on
a regular basis.  The in-Mesa copy is secondary, and just a way for me
to get testing done faster (in the simulation environment with gdb) than
I can in the kernel with printfs.

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  reply	other threads:[~2015-12-02 19:27 UTC|newest]

Thread overview: 27+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2015-12-01 20:35 [PATCH 1/9] drm: Create a driver hook for allocating GEM object structs Eric Anholt
2015-12-01 20:35 ` [PATCH 2/9] drm/vc4: Add a BO cache Eric Anholt
2015-12-01 20:35 ` [PATCH 3/9] drm/vc4: Add create and map BO ioctls Eric Anholt
2015-12-04 14:29   ` Emil Velikov
2015-12-08  1:16     ` Eric Anholt
2015-12-08  2:56       ` Michel Dänzer
2015-12-08  4:05         ` Eric Anholt
2015-12-01 20:35 ` [PATCH 4/9] drm/vc4: Add an API for creating GPU shaders in GEM BOs Eric Anholt
2015-12-02 11:35   ` Emil Velikov
2015-12-02 19:24     ` Eric Anholt
2015-12-01 20:35 ` [PATCH 5/9] drm/vc4: Fix a typo in a V3D debug register Eric Anholt
2015-12-01 20:35 ` [PATCH 6/9] drm/vc4: Bind and initialize the V3D engine Eric Anholt
2015-12-01 20:35 ` [PATCH 7/9] drm/vc4: Add support for drawing 3D frames Eric Anholt
2015-12-02 11:29   ` Emil Velikov
2015-12-02 19:27     ` Eric Anholt [this message]
2015-12-01 20:35 ` [PATCH 8/9] drm/vc4: Add support for async pageflips Eric Anholt
2015-12-02 14:05   ` Daniel Stone
2015-12-04  1:42     ` Eric Anholt
2015-12-07 10:13       ` Daniel Stone
2015-12-01 20:35 ` [PATCH 9/9] drm/vc4: Add an interface for capturing the GPU state after a hang Eric Anholt
2015-12-02 11:45   ` Emil Velikov
2015-12-02 19:35     ` Eric Anholt
2015-12-02 22:26       ` Daniel Vetter
2015-12-02 22:58         ` Daniel Stone
2015-12-03 11:55           ` Emil Velikov
2015-12-03 11:46       ` Emil Velikov
2015-12-02  8:58 ` [PATCH 1/9] drm: Create a driver hook for allocating GEM object structs Daniel Vetter

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