From: "Michel Dänzer" <michel@daenzer.net>
To: Eric Anholt <eric@anholt.net>, Emil Velikov <emil.l.velikov@gmail.com>
Cc: "Linux-Kernel@Vger. Kernel. Org" <linux-kernel@vger.kernel.org>,
ML dri-devel <dri-devel@lists.freedesktop.org>
Subject: Re: [PATCH 3/9] drm/vc4: Add create and map BO ioctls.
Date: Tue, 8 Dec 2015 11:56:43 +0900 [thread overview]
Message-ID: <566646EB.3050406@daenzer.net> (raw)
In-Reply-To: <87bna1d9js.fsf@eliezer.anholt.net>
On 08.12.2015 10:16, Eric Anholt wrote:
> Emil Velikov <emil.l.velikov@gmail.com> writes:
>
>> Hi Eric,
>>
>> A couple of suggestions/requests on the UAPI header side
>>
>> On 1 December 2015 at 20:35, Eric Anholt <eric@anholt.net> wrote:
>>
>>> --- /dev/null
>>> +++ b/include/uapi/drm/vc4_drm.h
>>
>>> +#include <drm/drm.h>
>>> +
>> Can we make this a "drm.h" ?
>
> Nope.
>
> include/uapi/drm/vc4_drm.h:27:17: fatal error: drm.h: No such file or directory
What happened to include/uapi/drm/drm.h in that tree?
> and none of the drivers do, either.
daenzer@kaveri|11:55:31> grep '#include "drm.h"' include/uapi/drm/*
include/uapi/drm/amdgpu_drm.h:#include "drm.h"
include/uapi/drm/radeon_drm.h:#include "drm.h"
Patches to convert the rest are pending.
--
Earthling Michel Dänzer | http://www.amd.com
Libre software enthusiast | Mesa and X developer
next prev parent reply other threads:[~2015-12-08 2:56 UTC|newest]
Thread overview: 27+ messages / expand[flat|nested] mbox.gz Atom feed top
2015-12-01 20:35 [PATCH 1/9] drm: Create a driver hook for allocating GEM object structs Eric Anholt
2015-12-01 20:35 ` [PATCH 2/9] drm/vc4: Add a BO cache Eric Anholt
2015-12-01 20:35 ` [PATCH 3/9] drm/vc4: Add create and map BO ioctls Eric Anholt
2015-12-04 14:29 ` Emil Velikov
2015-12-08 1:16 ` Eric Anholt
2015-12-08 2:56 ` Michel Dänzer [this message]
2015-12-08 4:05 ` Eric Anholt
2015-12-01 20:35 ` [PATCH 4/9] drm/vc4: Add an API for creating GPU shaders in GEM BOs Eric Anholt
2015-12-02 11:35 ` Emil Velikov
2015-12-02 19:24 ` Eric Anholt
2015-12-01 20:35 ` [PATCH 5/9] drm/vc4: Fix a typo in a V3D debug register Eric Anholt
2015-12-01 20:35 ` [PATCH 6/9] drm/vc4: Bind and initialize the V3D engine Eric Anholt
2015-12-01 20:35 ` [PATCH 7/9] drm/vc4: Add support for drawing 3D frames Eric Anholt
2015-12-02 11:29 ` Emil Velikov
2015-12-02 19:27 ` Eric Anholt
2015-12-01 20:35 ` [PATCH 8/9] drm/vc4: Add support for async pageflips Eric Anholt
2015-12-02 14:05 ` Daniel Stone
2015-12-04 1:42 ` Eric Anholt
2015-12-07 10:13 ` Daniel Stone
2015-12-01 20:35 ` [PATCH 9/9] drm/vc4: Add an interface for capturing the GPU state after a hang Eric Anholt
2015-12-02 11:45 ` Emil Velikov
2015-12-02 19:35 ` Eric Anholt
2015-12-02 22:26 ` Daniel Vetter
2015-12-02 22:58 ` Daniel Stone
2015-12-03 11:55 ` Emil Velikov
2015-12-03 11:46 ` Emil Velikov
2015-12-02 8:58 ` [PATCH 1/9] drm: Create a driver hook for allocating GEM object structs Daniel Vetter
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