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From: "Alexandre Courbot" <acourbot@nvidia.com>
To: "Yury Norov" <ynorov@nvidia.com>
Cc: "Eliot Courtney" <ecourtney@nvidia.com>,
	"Alice Ryhl" <aliceryhl@google.com>,
	"Burak Emir" <burak.emir@gmail.com>,
	"Yury Norov" <yury.norov@gmail.com>,
	"Miguel Ojeda" <ojeda@kernel.org>,
	"Boqun Feng" <boqun@kernel.org>, "Gary Guo" <gary@garyguo.net>,
	"Björn Roy Baron" <bjorn3_gh@protonmail.com>,
	"Benno Lossin" <lossin@kernel.org>,
	"Andreas Hindborg" <a.hindborg@kernel.org>,
	"Trevor Gross" <tmgross@umich.edu>,
	"Danilo Krummrich" <dakr@kernel.org>,
	"Daniel Almeida" <daniel.almeida@collabora.com>,
	"Tamir Duberstein" <tamird@kernel.org>,
	"Onur Özkan" <work@onurozkan.dev>,
	"David Airlie" <airlied@gmail.com>,
	"Simona Vetter" <simona@ffwll.ch>,
	"Greg Kroah-Hartman" <gregkh@linuxfoundation.org>,
	"John Hubbard" <jhubbard@nvidia.com>,
	"Alistair Popple" <apopple@nvidia.com>,
	"Timur Tabi" <ttabi@nvidia.com>, "Zhi Wang" <zhiw@nvidia.com>,
	rust-for-linux@vger.kernel.org, linux-kernel@vger.kernel.org,
	nova-gpu@lists.linux.dev, dri-devel@lists.freedesktop.org
Subject: Re: [PATCH v11 4/5] rust: id_pool: do not round capacity up to BitmapVec::MAX_INLINE_LEN
Date: Thu, 12 Nov 2026 22:35:51 +0900	[thread overview]
Message-ID: <DMT9T6GSVEK2.32Y81TG3H5927@nvidia.com> (raw)
In-Reply-To: <avTUWznKqpgUI5M-@yury>

On Thu Nov 12, 2026 at 5:47 AM JST, Yury Norov wrote:
>> Forbidding zero-sized pools would actually require *more* code in this
>> patch to enforce that rule, and would not allow us to remove any in
>> exchange afaict.
>
> I trust you here. Maybe declaring nbits in the allocation API as
> NonZero would help - IDK... I just want to make sure we're not
> bloating the implementation for unneeded and confusing functionality.

I think the current code is pretty much as simple as we can make it for
our use-case.

Of course we can always tune it and even update the API if we find out
it doesn't work as well as we thought, or that allowing zero-sized pools
create issues. But if we forbid them preemptively we would actually be
adding more complexity, which makes me think the current approach looks
right.


  reply	other threads:[~2026-11-12 13:36 UTC|newest]

Thread overview: 21+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2026-11-09  8:32 [PATCH v11 0/5] rust: Add support for reserving of ranges of IDs Eliot Courtney
2026-11-09  8:32 ` [PATCH v11 1/5] rust: io: use Alignment size constants Eliot Courtney
2026-11-09 12:37   ` Gary Guo
2026-11-10 17:17   ` Yury Norov
2026-11-09  8:32 ` [PATCH v11 2/5] rust: gpu: buddy: " Eliot Courtney
2026-11-09 12:37   ` Gary Guo
2026-11-10 17:21   ` Yury Norov
2026-11-09  8:32 ` [PATCH v11 3/5] gpu: nova-core: " Eliot Courtney
2026-11-09 12:37   ` Gary Guo
2026-11-10 17:22   ` Yury Norov
2026-11-09  8:32 ` [PATCH v11 4/5] rust: id_pool: do not round capacity up to BitmapVec::MAX_INLINE_LEN Eliot Courtney
2026-11-09 12:08   ` Alexandre Courbot
2026-11-09 12:36   ` Gary Guo
2026-11-10  7:29     ` Eliot Courtney
2026-11-10 17:42   ` Yury Norov
2026-11-10 22:44     ` Alexandre Courbot
2026-11-11 20:47       ` Yury Norov
2026-11-12 13:35         ` Alexandre Courbot [this message]
2026-11-09  8:32 ` [PATCH v11 5/5] gpu: nova-core: add ChannelIdPool Eliot Courtney
2026-11-09 21:21 ` (subset) [PATCH v11 0/5] rust: Add support for reserving of ranges of IDs Danilo Krummrich
2026-11-09 21:33 ` Danilo Krummrich

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